====== Gang Trouble ====== ===== Clocks ===== ==== Gang is Uncontrolled [6] ==== Whenever //Smooth Things Over// is chosen, this can go up. * When it maxes out, the Gang rebels. ==== Gang Will Take No More [6] ==== Whenever //Discipline the Gang// is chosen, this can go up. * Goes up whenever punishment on the gang is too harsh. * When it fills the clock, //Hold// becomes //Weak//. ==== Local Uprising [6] ==== The locals are fed up with you, and either take revenge themselves or hire someone to do so. * Goes up whenever //Teach the Locals Respect// fails. * When it fails, something bad happens. ===== Action Checks ===== ==== Discipline the Gang ==== Most likely a Command check. * 1-3: Festering, but +2 on Gang Will Take No More. * 4-5: Resolved, but +1 on Gang Will Take No More. * 6: Resolved, -1 on both Gang is Uncontrolled and Gang will Take No More. * Critical: Resolved, Clear Gang is Uncontrolled and -2 on Gang will Take No More. ==== Smooth Things Over ==== Most likely Consort or Sway. * 1-3: Appear as weak, forfeit Tier +1 * 4-5: Smooth things over a bit, forfeit Tier. * 6: Everything is fine. -1 on Gang Will Take No More. * Critical: Clear Gang Will Take No More. ==== Teach the Locals Respect ==== Most likely //Command//. * 1-3: Ineffective. Forfeit Tier +2. * 4-5: Gain some respect. Forfeit Tier. * 6: They won’t do it again. * Critical: They definitely won’t do it again. +1 Reputation. ===== Result ===== Roll 2d6 to see what happens. ^ d6 ^ d6 ^ Internal Troubles ^ | 1 | 1 | Fight between two members over nothing of import, need to resolve it. //Gang is Uncontrolled// or //Discipline the Gang//. | | 1 | 2 | Drunk and disorderly, need to resolve it. //Gang is Uncontrolled// or //Teach the Gang a Lesson//. | | 1 | 3 | Fighting over a woman/man outside the gang, Forfeit //Reputation// or //Teach the Gang a Lesson//. | | 1 | 4 | Practical joke goes too far, a PC takes 1 level of harm. //Gang is Uncontrolled// or //Teach the Gang a Lesson//. | | 1 | 5 | Got a young lady pregnant. Forfeit //Reputation// or pay //Coin//. | | 1 | 6 | Beat up a local prostitute. Forfeit //Reputation//, pay //Coin// or //Teach the Gang a Lesson//. | ^ d6 ^ d6 ^ Vice ^ | 2 | 1 | Overindulge at a drug den, cause some damage. Forfeit //Reputation//, pay //Coin// or //Smooth Things Over//. **1**: Helene, Silver Stag Casino (Silkshore); **2-3**: Avrick, powder dealer (Barrowcleft); **4-5**: Tavern’s Smoke Shop (Coalridge); **6**: Jewel, Bird and Shine, Cat crawl alley (The Docks) | | 2 | 2 | Drunk and disorderly on the streets. Forfeit //Reputation// or //Discipline the Gang//. | | 2 | 3 | Gambling debts, Forfeit //Reputation// or pay //Coin//. **1-2**: Spogg’s Dice Game (Crow’s Foot); **3**: Grist, boxing (The Docks); **4**: Helene, Silver Stag Casino (Silkshore); **5**: Master Vreen, hound racing (Nightmarket); **6**: Sergeant Velk, the fighting pits (Dunslough) | | 2 | 4 | Started a fight in a brothel. Forfeit //Reputation//, pay //Coin// to make amends, or //Discipline the Gang// to get them to go and apologise, or //Smooth Things Over//. **1**: Rolan Volaris, Veil social club (Nightmarket); **2-3**: Madame Tesslyn, the Red Lamp brothel (Silkshore); **4-5**: Ivory Delights (Docks), **6**: Madame Lianna, Whips and Chains (Six Towers) | | 2 | 5 | Gang member was found passed out on the streets naked with no memory of what happened. Various rude symbols had been scrawled on his body. Forfeit //Reputation// or //Teach the Locals Respect//. | | 2 | 6 | Started a fight in a tavern, which caused damage. Forfeit //Reputation//, //Discipline the Gang// or pay //Coin//. **1-2**: Mardin Gull, the Leaky Bucket (Crow’s Foot); **3-4**: Pux Bolin, The Harping Monkey (Nightmarket); **5**: The Broken Drum (Six Towers); **6**: Harvey Vanta, The Shade Tavern (Six Towers) | ^ d6 ^ d6 ^ Troubles with the Locals ^ | 3 | 1 | Gang gets into a street fight which attracts attention when they injure several locals. Forfeit //Reputation// or //Discipline the Gang//. | | 3 | 2 | Gang gets into a street fight, and they get seriously beaten up. Forfeit //Reputation// or //Teach the Locals Respect//. | | 3 | 3 | Gang gets blamed for something they didn’t do. Forfeit //Reputation// or //Smooth Things Over//. **1**: Grabbing cash from a tavern; **2**: Breaking into Dark Mushroom Brewery; **3**: Stealing money from some prostitutes; **4**: Seen taking money from beggars; **5**: Breaking into houses; **6**: Killing people’s pets. | | 3 | 4 | Gang commits arson, burning down a house. Forfeit //Reputation//, //Smooth Things Over// or pay //Coin//. | | 3 | 5 | Gang member beats up a prostitute. Forfeit //Reputation//, //Smooth Things Over//, //Discipline the Gang// or pay //Coin//. | | 3 | 6 | Gang kills someone in a fight. Gain +1 Heat. Also forfeit //Reputation// or pay 1 //Coin//. | ^ d6 ^ d6 ^ Trouble with Factions ^ | 4 | 1 | The Lost (I). A group of street toughs and ex-soldiers dedicated to protecting the downtrodden. **1-2**: One of your gang beats up some civilians under their protection. Reputation, Teach the Gang a Lesson, or 1 Coin; **3-4**: A fight between the Lost and your Gang. Forfeit //Reputation// or //Discipline the Gang//; **5-6**: Your Gang steals some Coin from the Lost’s donations. Forfeit //Reputation// or pay //Coin//. | | 4 | 2 | Ink Rakes (II), The journalists, muck-rakers and newspaper publishers of Doskvol. **1-3**: Your Gang beats up some journalists trying to find out about your crew, //Reputation// or //Smooth Things Over//; **4-5**: One of your gang is interviewed, and doesn’t present well, //Reputation//, //Smooth Things Over// or //Coin//; **6**: A drunken gang member gives away some secrets of your crew, //Reputation//, //Smooth Things Over//, //Discipline the Gang// or //Coin//. | | 4 | 3 | The Brigade (II). The fire-fighters of the city, beloved for their life-saving heroism, or reviled for their looting and extortion rackets. **1-3**: The gang sneak in and steal some things from under the nose of the Brigade, but are noticed by civilians, //Reputation//, //Discipline the Gang// or //Coin//; **4-5**: The gang steals some equipment from the Brigade, and they are unable to put out a fire, //Reputation//, //Discipline the Gang// or //Coin//; 6: The Gang has been making fake call outs to the Brigade, and everyone is getting annoyed. //Reputation//, //Discipline the Gang// or //Coin//. | | 4 | 4 | Cabbies (II). The public coach operators who also breed the large Akorosian goats used to pull the carriages. The Gang have been damaging local coaches, pissing off the locals. Forfeit //Reputation// or //Discipline the Gang//. | | 4 | 5 | Gondoliers (III). The guild of canal boat operators. Venerated by ancient tradition and said to know occult secrets of things submerged in the Dusk. The gang have been damaging local canal boats, pissing off the locals. Forfeit //Reputation// or //Discipline the Gang//. | | 4 | 6 | The Hive (IV). A guild of legitimate merchants. The Gang have been damaging local shops of local guild members, for no gain. This is upsetting locals. Forfeit //Reputation//, //Discipline the Gang//, //Smooth Things Over// or pay //Coin//. | ^ d6 ^ d6 ^ Religious Zealotry ^ | 5 | 1 | The Gang have been knocking on people's doors and waking them up at inconvenient times, spreading the word of your cult. You are starting to be seen as a nuisance. Forfeit //Reputation//, //Discipline the Gang//, //Teach the Locals Respect// or //Smooth Things Over//. | | 5 | 2 | The Gang have been insulting people in the street, and you are seen as crude and infantile. Forfeit //Reputation//, //Teach the Locals Respect// or //Discipline the Gang//. | | 5 | 3 | The Gang have been trying to convert people in the street, but have been doing a bad job and are a laughing stock. Forfeit //Reputation// or //Teach the Locals Respect//. | | 5 | 4 | The Gang have been spying on people trying to gain their secrets, but have been doing a bad job of it. Forfeit //Reputation// or //Teach the Locals Respect//. | | 5 | 5 | The Gang have been capturing local animals to use in strange rituals they have invented, then leaving the corpses for people to find. Forfeit //Reputation//, //Discipline the Gang// or //Teach the Locals Respect//. **1**: Cats; **2**: Goats; **3**: Chickens; **4**: Rats; **5**: Pigeons; **6**: Anything they can grab. | | 5 | 6 | The Gang have been having drug fuelled raptures in public, which locals find amusing. Forfeit //Reputation//, //Discipline the Gang//, or //Teach the Locals Respect//. | ^ d6 ^ d6 ^ Bad Stuff ^ | 6 | 1 | Two of the gang members get into a serious fight, and gain an enmity for each other unless you can //Discipline the Gang//. | | 6 | 2 | There is grumbling amongst the gang that things aren't going as well as they could. +1 on //Gang is Uncontrolled//. | | 6 | 3 | One of the gang members goes missing, and nobody is sure where they are. Either give them up as dead, or go looking for them. **1**: They are drunken and overdosed somewhere, a search is needed to bring them back before they die; **2**: They got into dangerous sex games with someone, who has them tied up somewhere; **3**: They agreed to a stupid dare, and are now stuck somewhere dangerous with someone; **4**: After taking drugs, they are paranoid and delusional, and are now wandering somewhere dark; **5**: They have become crazed with fervour for the goddess, and have decided to take their worship somewhere dangerous; **6**: They have become depressed and want to kill themselves. They will need talking down. | | 6 | 4 | One of the gang has become ill, and will need urgent medical attention. If dealt with, tick down all bad clocks for the gang. | | 6 | 5 | One of the Gang roams the streets spouting off about the cult after too much drugs, forfeit //Reputation//. | | 6 | 6 | One of the Gang members overdoses during a drug fuelled outing. They die. |