====== The Usual Suspects ====== The Bluecoats grab someone in the periphery of your crew. One player volunteers a friend of vice purveyor as the person most likely to be taken. Make a fortune roll to see if they resist questioning (1-3: +2 Heat, 4-5: level 2 harm), or pay the Bluecoats 1 Coin. ^ d6 ^ Reason ^ | 1 | | | 2 | | | 3 | | | 4 | | | 5 | | | 6 | |