====== Full Thrust Scenarios ====== Full Thrust is an incredibly flexible system, and players can build pretty much any type of fleet that they want. However, this means that games can sometimes be a bit unbalanced if players bring completely different fleets. A simple 'meet and destroy' game can also mean it's easy to optimise a fleet for that sort of battle. In our experience, a small number of large vessels with low manoeuvrability and lots of big long ranged weapons can easily destroy a more manoeuvrable fleet of many smaller craft. The point of these scenarios then, are to: * Put restrictions on the make up of fleets, so players can bring fleets which are vaguely similar in style. * Provide an advantage for manoeuvrability over stationary gun platforms. * Include objectives beyond the simple destruction of the enemy, which may require different tactics and a need for specialist ships. ===== Common Rules ===== These scenarios assume use of these [[rules]], though this isn't required. ==== Ship Classes ==== An //Escort// class ship is considered to be any ship less than MASS 50. A //Cruiser// class ship is considered to be from MASS 50 to MASS 99. A //Capital Ship// is considered to be MASS 100+. ==== Destruction Points ==== Escorts: Whoever gets the killing blow gets the point for destroying it, regardless of how much they or anyone else has actually done. Cruisers: 1pt for the second threshold, 1pt when they are destroyed. Capital Ships: One point each time they are forced over a threshold, including a point when they are destroyed. Ships with advanced hulls give 2 points on destruction. Gives a total of 4 points. ===== Scenarios ===== {{indexmenu>./scenarios}}