====== Asteroid Hunt ====== Laying claim to asteroids. ^ Players | 2+ ^ Points | 800 | ==== Fleet Restrictions ==== * Escorts (MASS < 50) only. * No fighters ==== Deployment ==== * 6 asteroid markers are placed randomly in the centre of the table, over an area 18" in diameter. * Each is secretly given one of four designations - 0pt, 1pt, 3pts or Mine. * Fleets deploy equidistant from the asteroids. ==== Special Rules ==== * Asteroid markers are circles 40mm in diameter. They represent a small cluster of asteroids. They are not solid objects, but obscure line of sight and movement. * An attack that goes through a cluster has to make a roll to succeed. For each FireCon used, roll a d6. On 4+ the attack can proceed as usual. Otherwise the attack is wasted. * An escort class vessel can park itself within a cluster. It can only be targeted from within 3" of the cluster. * If a ship moves through a cluster, roll 1D6. If the roll is less than the current velocity of the ship, then it takes a number of D6 damage equal to what was rolled. If a ship ends its movement within a cluster, the check is made as it leaves. This allows a ship to come to a complete stop within a cluster if it's capable. * A FireCon can be used to scan a cluster, but only at short range. Within the cluster, success is automatic. Within 1", success is on 3+, within 3" success is on 5+. On success, the player can look to see the value of the cluster. ==== End Game ==== * 6 turns have been completed. ==== Scoring ==== * Gain points for the clusters uncovered.