The Bluecoats grab someone in the periphery of your crew. One player volunteers a friend of vice purveyor as the person most likely to be taken.
Make a fortune roll to see if they resist questioning (1-3: +2 Heat, 4-5: level 2 harm), or pay the Bluecoats 1 Coin.
d6 | Reason |
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1 | |
2 | |
3 | |
4 | |
5 | |
6 |