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Adding some extra options for flying movement, to allow faster movement when descending.
|Flying maneuver||Fly DC|
|Move less than half speed and remain flying||10|
|Turn greater than 45° by spending 5 feet of movement||15|
|Turn 180° by spending 10 feet of movement||20|
|Fly up at a greater than 45° angle||20|
|Make a triple move when plummeting||20|
|Make a quadruple move when plummeting||30|
|Make a triple move when descending||30|
|Make a triple move on level flight||40*|
|Make a quadruple move when descending||40*|
* If this is attempted two rounds in a row, difficulty increases by +5 each round and become fatigued if fail.
Descending means descending at more than a 45° angle. The following round, it is DC 10 to move less than full speed, DC 20 to move less than half speed and DC 30 to hover. Plummeting means descending directly down, no more than 5' horizontal movement per 30' of vertical movement. The following round, it is DC 10 to move less than a double move, DC 20 to move less than full speed, DC 30 for less than half speed and DC 40 to hover.