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magnimar:movement

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Movement Skills

Fly

Adding some extra options for flying movement, to allow faster movement when descending.

Flying maneuver Fly DC
Move less than half speed and remain flying 10
Hover 15
Turn greater than 45° by spending 5 feet of movement 15
Turn 180° by spending 10 feet of movement 20
Fly up at a greater than 45° angle 20
Make a triple move when plummeting 20
Make a quadruple move when plummeting 30
Make a triple move when descending 30
Make a triple move on level flight 40*
Make a quadruple move when descending 40*

* If this is attempted two rounds in a row, difficulty increases by +5 each round and become fatigued if fail.

Descending means descending at more than a 45° angle. The following round, it is DC 10 to move less than full speed, DC 20 to move less than half speed and DC 30 to hover.

Plummeting means descending directly down, no more than 5' horizontal movement per 30' of vertical movement. The following round, it is DC 10 to move less than a double move, DC 20 to move less than full speed, DC 30 for less than half speed and DC 40 to hover. Add +10 to the DC if movement is not a descent.

If you hit the ground because you were unable to pull out of a triple or quadruple speed descent or plummet, then you cannot make a fly check to negate the damage.

If you fail to plummet or descend at a faster rate, then you move at the maximum speed that your fly check allowed. You cannot use flyby attack when moving at triple or quadruple speed, but you can charge.

Example

An Old White Dragon has a fly speed of 200ft with a Fly skill of +12. It is 800ft above its prey, and decides to plummet directly down to it. It makes a DC 20 plummet check, so drops 600ft, leaving it 200ft up.

The following round, it tries to pull up. To come to a stop on the ground is a single move of 200ft, which is less than a double move so requires a DC 10 fly check (which it will make automatically).

magnimar/movement.1549715203.txt.gz · Last modified: 2019/02/09 12:26 by sam