magnimar:movement
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magnimar:movement [2019/02/09 13:47] – [Skill Checks] sam | magnimar:movement [2019/04/24 21:54] (current) – sam | ||
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A falling creature moves vertically downwards at a speed of 600ft in the first round, and 2,000ft in subsequent rounds. | A falling creature moves vertically downwards at a speed of 600ft in the first round, and 2,000ft in subsequent rounds. | ||
- | Once you begin falling, it's a //Fly// DC 10 check to recover, but you are considered to have been // | + | Once you begin falling, it's a //Fly// DC 10 check to recover, but you are considered to have been // |
==== Vertical Movement ==== | ==== Vertical Movement ==== | ||
- | When flying, for every 5ft you descend you can move 5ft horizontally for free. If you have a fly speed of 30ft, then you can perform a controlled descent of up to 60ft/round, and move horizontally as much as 60ft as well. | + | === Descent === |
+ | |||
+ | When flying, for every 5ft you descend you can move an extra 5ft horizontally | ||
+ | |||
+ | === Ascent === | ||
For every 5ft you ascend, you must also move 5ft horizontally. This costs 10ft of movement. | For every 5ft you ascend, you must also move 5ft horizontally. This costs 10ft of movement. | ||
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| Turn 180° by spending 10 feet of movement | | Turn 180° by spending 10 feet of movement | ||
| Fly up at a greater than 45° angle | 20 | | | Fly up at a greater than 45° angle | 20 | | ||
- | | Make a triple move when plummeting | ||
- | | Make a quadruple move when plummeting | ||
- | | Make a triple move when descending | ||
- | | Make a triple move on level flight | ||
- | | Make a quadruple move when descending | ||
- | |||
- | * If this is attempted two rounds in a row, difficulty increases by +5 each round and become // | ||
- | |||
- | **Descending** means descending at a 45° angle or greater (i.e. you descend at least as far as you move horizontally). If you did a triple or faster descent in the previous round, you must descend at least a distance equal to your base move rate. | ||
- | |||
- | * DC 10: Descend at less than full base speed after a fast descent | ||
- | * DC 20: Descend at less than half base speed after a fast descent | ||
- | * DC 30: Hover after a fast descent. | ||
- | |||
- | **Plummeting** means descending directly down, no more than 5' horizontal movement per 30' of vertical movement. I f you plummeted at more than double speed, then the following round, you must descend at full double speed downwards, and need to move horizontally at least half this distance. | ||
- | |||
- | * DC 10: Descend less than full double speed. | ||
- | * DC 20: Descend less than full base speed. | ||
- | * DC 30: Descend less than half speed. | ||
- | * DC 40: Come to a hover. | ||
- | |||
- | Add +10 to the DC if you don't also move horizontally at least half as far as you descend. | ||
- | |||
- | If you hit the ground (or a wall) because you were unable to pull out of a triple or quadruple speed descent or plummet, then you cannot make a fly check to negate the damage. | ||
- | |||
- | If you fail to plummet or descend at a faster rate, then you move at the maximum speed that your fly check allowed. You cannot use flyby attack when moving at triple or quadruple speed, but you can charge. | ||
- | |||
- | === Example === | ||
- | |||
- | An //Old White Dragon// has a fly speed of 200ft with a //Fly// skill of +12. It is 800ft above its prey, and decides to plummet directly down to it. It makes a DC 20 plummet check, so drops 600ft, leaving it 200ft up. | ||
- | The following round, it tries to pull up. To come to a stop on the ground is a single move of 200ft, which is less than a double move so requires a DC 10 fly check (which it will make automatically). Unless it also moves at least 100ft horizontally though, then the check will be DC 20. | ||
magnimar/movement.1549720079.txt.gz · Last modified: 2019/02/09 13:47 by sam