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magnimar:roll20:initiative [2018/03/30 14:58] sammagnimar:roll20:initiative [2018/04/24 20:00] – [Readying Before Combat] sam
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 Initiative is rolled at the point combat begins - not whilst preparing or waiting. As soon as it is possible for a combat action to occur, initiative is rolled, and not before. e.g., if one side is waiting to open a door to charge in and attack the other side, then initiative is rolled when the door is opened. Initiative is rolled at the point combat begins - not whilst preparing or waiting. As soon as it is possible for a combat action to occur, initiative is rolled, and not before. e.g., if one side is waiting to open a door to charge in and attack the other side, then initiative is rolled when the door is opened.
 +
 +=== Surprise ===
 +
 +If everyone was expecting combat, there is no chance of surprise.
 +
 +If combat was unexpected, say two groups walking casually into each other, everyone makes a DC 10 //Perception// check to see if they are surprised. On success, they get to act in the surprise round.
 +
 +If combat was really unexpected, say two groups running into each other, then it's a DC 20 //Perception// check to not be surprised.
  
 ==== One Person Begins Combat ==== ==== One Person Begins Combat ====
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 ==== Readying Before Combat ==== ==== Readying Before Combat ====
  
-What happens if someone readies an action before combat begins?+It is not possible to //ready// or //delay// an action before combat actually begins. Regardless of whether people were aware of the possibility of combat or not, everyone is //always// flatfooted at the start of combat. If this weren't the case, guards would be 'alert' and //ready// to hit anyone who tries to sneak past all the time. 
 + 
 +You can have your weapon out, but creatures always take a moment to start acting once combat actually begins. 
 + 
 +In the surprise round, you can //ready// an action, but cannot //delay//. You can select to do nothing if you want to. 
 + 
 +=== Example === 
 + 
 +Alice is waiting round a corner for Bob to walk past. Alice is initiating the combat, so as Bob is about to round the corner, she makes a //Stealth// check, and takes 20 on her initiative, automatically gaining surprise.  
 + 
 +Bob makes a //Perception// check, and if he equals or exceeds Alice's stealth then he is //aware// (and gets to act in the surprise round, along with Alice), otherwise he is //surprised//. Bob then rolls his initiative.
  
 +Assuming that Alice beats Bob's initiative, then she can ready an action to hit him as soon as he comes within range.
magnimar/roll20/initiative.txt · Last modified: 2018/04/24 20:01 by sam