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magnimar:roll20 [2018/03/30 18:58] sammagnimar:roll20 [2019/04/28 13:58] (current) sam
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 <code> <code>
-?{Add to Combat|Normal,!pfaddtocombat|Have Surprise,!pfaddtocombat -100|Surprised,!pfaddtocombat 100|Check for surprise,!pfaddtocombat ?{Perception DC&#125;|Make Surprised,!pfsetstatus Surprised|Give Surprise,!pfsetstatus Surprise|Leave Combat,!pfleavecombat}+?{Add to Combat|Normal,!pfaddtocombat|Have Surprise,!pfaddtocombat -100|Surprised,!pfaddtocombat 100|Surprise by Stealth,!pfaddtocombat ?{Perception DC&#125;|Surprise by Bluff,!pfaddtocombat ?{Sense Motive DC&#125; Sense-Motive|Make Surprised,!pfsetstatus Surprised|Give Surprise,!pfsetstatus Surprise|Leave Combat,!pfleavecombat}
 </code> </code>
  
 Note the &#125; in the macro. This is important (it represents an embedded '}'). Unfortunately, every time the macro is edited, this is expanded to be '}', which breaks the macro. It will need to be changed back before saving any changes. Note the &#125; in the macro. This is important (it represents an embedded '}'). Unfortunately, every time the macro is edited, this is expanded to be '}', which breaks the macro. It will need to be changed back before saving any changes.
 +
 +=== Actions ===
 +
 +This provides some actions for making tokens ready an action, or delaying or undelaying them.
 +
 +<code>
 +?{Delaying Action|Delay,!pfinitflag current D|Ready,!pfinitflag current R|Undelay Selected,!pfundelay}
 +</code>
 +
 +Delay / Ready - The current //active// token (in the turn order) will be marked as delayed or readied.
 +
 +Undelay - The current //selected// token will be undelayed or unreadied. If they are readied, then they will move to above the current acting token, if they are delayed, they will be moved to after the current active token.
  
 ==== GM Tools ==== ==== GM Tools ====
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 <code> <code>
-?{Select Skill Group|Common,!pfskills Common-Skills [[d20]] Acrobatics;Climb;Bluff;Diplomacy;Disable-Device;Perception;Sense-Motive;Stealth|Expert,!pfskills Expert-Skills [[d20]] Artistry*;Craft*;Profession*|Knowledge,!pfskills Knowledge-Skills [[d20]] %Intelligence;Knowledge-Arcana;Knowledge-Dungeoneering;Knowledge-Engineering;Knowledge-Geography;Knowledge-History;Knowledge-Local;Knowledge-Nature;Knowledge-Nobility;Knowledge-Planes;Knowledge-Religion;Linguistics;Spellcraft;Lore*|Movement,!pfskills Movement-Skills [[d20]] Acrobatics;Climb;Escape-Artist;Fly;Ride;Swim|Rogue,!pfskills Rogue-Skills [[d20]] Appraise;Disable-Device;Disguise;Perception;Sleight-of-Hand;Stealth;Use-Magic-Device|Social,!pfskills Social-Skills [[d20]] %Charisma;Bluff;Diplomacy;Handle-Animal;Intimidate;Sense-Motive;Perform*}+?{Select Skill Group|Common,!pfskills Common-Skills [[d20]] Acrobatics;Climb;Bluff;Diplomacy;Disable-Device;Perception;Sense-Motive;Stealth;Survival|Expert,!pfskills Expert-Skills [[d20]] Artistry*;Craft*;Profession*|Knowledge,!pfskills Knowledge-Skills [[d20]] %Intelligence;Knowledge-Arcana;Knowledge-Dungeoneering;Knowledge-Engineering;Knowledge-Geography;Knowledge-History;Knowledge-Local;Knowledge-Nature;Knowledge-Nobility;Knowledge-Planes;Knowledge-Religion;Linguistics;Spellcraft;Lore*|Movement,!pfskills Movement-Skills [[d20]] Acrobatics;Climb;Escape-Artist;Fly;Ride;Swim|Rogue,!pfskills Rogue-Skills [[d20]] Appraise;Disable-Device;Disguise;Perception;Sleight-of-Hand;Stealth;Survival;Use-Magic-Device|Social,!pfskills Social-Skills [[d20]] %Charisma;Bluff;Diplomacy;Handle-Animal;Intimidate;Sense-Motive;Perform*}
 </code> </code>
  
magnimar/roll20.1522436282.txt.gz · Last modified: 2018/03/30 18:58 by sam