dirtside:modern_rules
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dirtside:modern_rules [2023/07/19 18:00] – sam | dirtside:modern_rules [2024/01/03 15:48] (current) – sam | ||
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====== Modern Rules ====== | ====== Modern Rules ====== | ||
- | For a more modern or near future setting, there are some assumptions that Dirtside make which don't quite fit. | + | For a more modern or near future setting, there are some assumptions that Dirtside make which don't quite fit. Technically, |
Some of these are taken from/based on [[https:// | Some of these are taken from/based on [[https:// | ||
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* Very Slow Tracked 5" | * Very Slow Tracked 5" | ||
+ | * Medium Tracked 10" | ||
* Half Tracked 8" | * Half Tracked 8" | ||
- | ===== Technology | + | ===== Armour |
+ | |||
+ | === Composite Armour === | ||
+ | |||
+ | Denoted as /C on the armour profile. All the benefits of Reactive armour, plus can be up to one level higher than the size class of the vehicle. Maybe ignore first ' | ||
+ | |||
+ | |||
+ | ===== Weapons ===== | ||
+ | |||
+ | |||
+ | ==== Light Tank Cannon (LTC) ==== | ||
+ | |||
+ | The //Light Tank Cannon// is for WW2 era tanks. Shorter range and less effective killing power than later tank guns, it is only ever used with **BASIC** fire control systems. | ||
+ | |||
+ | **Also:** If move more than half movement, fire control is dropped two levels (so can only shoot at //Close Range// at D4). If moving up to half movement, fire control is dropped one level (D4 at //Medium//, D6 at //Close//). | ||
+ | |||
+ | ^ Weapon System | ||
+ | | Light Tank Cannon | | ||
+ | | Light Tank Cannon | | ||
+ | | Light Tank Cannon | | ||
+ | | Light Tank Cannon | | ||
+ | | Light Tank Cannon | | ||
+ | |||
+ | **Close:** Red and Yellow, **Medium:** Red, **Long:** Green. Infantry: Yellow | ||
+ | |||
+ | |||
+ | ==== Heavy Rifled Gun (HRG) ==== | ||
+ | |||
+ | Rifled tank gun, good accuracy at range. Used mostly by British guns. | ||
+ | |||
+ | ^ Weapon System | ||
+ | | Heavy Rifled Gun | | ||
+ | | Heavy Rifled Gun | | ||
+ | | Heavy Rifled Gun | | ||
+ | |||
+ | **Close:** R&Y; **Medium:** R; **Long:** G; **Infantry: | ||
+ | |||
+ | ==== Main Tank Cannon (MTC) ==== | ||
+ | |||
+ | Smoothbore cannon used by most tank designs. Designed for heavy hitting power. | ||
+ | |||
+ | ^ Weapon System | ||
+ | | Main Tank Cannon | | ||
+ | | Main Tank Cannon | | ||
+ | | Main Tank Cannon | | ||
+ | |||
+ | **Close:** ALL; **Medium:** R&Y; **Long:** R; **Infantry: | ||
+ | |||
+ | The MTC isn't well suited against soft targets. Against any vehicles with less than 2 armour, hits are **Y** only at all ranges. | ||
+ | |||
+ | === FireCon Stability === | ||
+ | |||
+ | Under standard rules, a vehicle can half move without penalty, or full move with a negative die shift to shooting. | ||
+ | |||
+ | Thinking of bring in special rules for : | ||
+ | * No stability: Cannot fire and move. | ||
+ | * Basic stability: Can fire if move up to half, -1 die shift. | ||
+ | * Enhanced stability: Can half move without penalty, full move -1 die shift (standard rules) | ||
+ | * Superior stability: Full move without penalty. | ||
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* Advanced camouflage schemes which include digital and thermal camouflage count as Stealth 1. | * Advanced camouflage schemes which include digital and thermal camouflage count as Stealth 1. | ||
+ | |||
+ | |||
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^ Night Sensors ^ Short ^ Medium ^ Long ^ Max Range ^ | ^ Night Sensors ^ Short ^ Medium ^ Long ^ Max Range ^ | ||
- | | None | -1 Die | -1 Die | -1 Die | 15" | + | | None | -2 Die | -2 Die | -2 Die | 15" |
- | | Basic* | + | | Basic* |
- | | Enhanced | + | | Enhanced |
- | | Superior | + | | Superior |
The standard is assumed to be //Basic// sensors. | The standard is assumed to be //Basic// sensors. | ||
The typical standard during the Cold war was //Basic//, and during WW2 it would be //None//. | The typical standard during the Cold war was //Basic//, and during WW2 it would be //None//. |
dirtside/modern_rules.1689789651.txt.gz · Last modified: 2023/07/19 18:00 by sam