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dirtside:modern_rules [2023/08/27 12:11] samdirtside:modern_rules [2024/01/03 15:48] (current) sam
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 ====== Modern Rules ====== ====== Modern Rules ======
  
-For a more modern or near future setting, there are some assumptions that Dirtside make which don't quite fit.+For a more modern or near future setting, there are some assumptions that Dirtside make which don't quite fit. Technically, everything could have //HVC// weapons as the main tank gun, but that doesn't give much differentiation between modern day forces.
  
 Some of these are taken from/based on [[https://ifelix.net/articles/dirtside-ii-for-world-war-two|some WW2 rules for Dirtside]]. Some of these are taken from/based on [[https://ifelix.net/articles/dirtside-ii-for-world-war-two|some WW2 rules for Dirtside]].
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-==== Heavy Rifled Gun (HFG) ====+==== Heavy Rifled Gun (HRG) ====
  
 Rifled tank gun, good accuracy at range. Used mostly by British guns. Rifled tank gun, good accuracy at range. Used mostly by British guns.
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 **Close:** ALL; **Medium:** R&Y; **Long:** R; **Infantry:** G **Close:** ALL; **Medium:** R&Y; **Long:** R; **Infantry:** G
  
 +The MTC isn't well suited against soft targets. Against any vehicles with less than 2 armour, hits are **Y** only at all ranges.
  
 === FireCon Stability === === FireCon Stability ===
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 Thinking of bring in special rules for : Thinking of bring in special rules for :
-  * No stability: Half move for negative die shift, Full move for two die shifts. WW2 era+  * No stability: Cannot fire and move
-  * Enhanced stability: Can full move without penalty to shooting.+  * Basic stability: Can fire if move up to half, -1 die shift
 +  * Enhanced stability: Can half move without penalty, full move -1 die shift (standard rules) 
 +  * Superior stability: Full move without penalty.
  
  
dirtside/modern_rules.1693138307.txt.gz · Last modified: 2023/08/27 12:11 by sam