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magnimar:lore [2016/07/03 11:31] sammagnimar:lore [2016/10/16 16:20] – [Lore and Knowledge Skills] sam
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 //Pathfinder Unchained// introduces rules for //Lore// skills, which overlap somewhat with the set of core //Knowledge// skills. I think //Lore// skills make a lot more sense, so will be making heavy use of them. //Pathfinder Unchained// introduces rules for //Lore// skills, which overlap somewhat with the set of core //Knowledge// skills. I think //Lore// skills make a lot more sense, so will be making heavy use of them.
 +
 +It's generally a Diplomacy DC 20 check to find out what someone has been asking questions about. When gathering, you can take a -1 penalty to your skill check for every +1 to the DC to uncover your queries.
  
 ===== Knowledge Skills ===== ===== Knowledge Skills =====
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 +Note that a //Gather Information// check can be used instead of most knowledge skills using Diplomacy, however this takes longer (at least an hour, maybe a day) and also lets people know that you're seeking out this information.
  
 ==== Local ==== ==== Local ====
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 ==== Lore: (District) ==== ==== Lore: (District) ====
  
-Lore about a particular district in Magnimar. These are: Alabaster, Beacon's Point, Capital, Dockway, Keystone, Lowcleft, Naos, Ordellia, Underbridge.+Lore about a particular district in Magnimar. These are: Alabaster, Beacon's Point, Capital, Dockway, Keystone, Lowcleft, Naos, Ordellia, Underbridge. These will generally give knowledge similar to that of //Lore:Magnimar//, but the DC is at least 5 lower within their speciality, and 10 higher outside of it. 
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 +They can be used to know the local streets. A DC 15 check will allow you to know the layout of the local streets, and DC 20 knows specific information. //Not sure how this would work in the game.// 
 + 
 +==== Lore: (Underworld) ==== 
 + 
 +Knowledge about the various criminal organisations in and around Magnimar.
  
 ==== Lore: Lost Coast ==== ==== Lore: Lost Coast ====
magnimar/lore.txt · Last modified: 2016/12/24 22:39 by sam