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pathfinder:exploration [2019/05/04 10:09] – created sampathfinder:exploration [2019/05/04 10:19] (current) sam
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 Using //Linguistics// or //Comprehend Languages// counts as using a translation. Being a fluent speaker gives you all the puns and double meanings common in poetry that a static (or magical) translation won’t give. Using //Linguistics// or //Comprehend Languages// counts as using a translation. Being a fluent speaker gives you all the puns and double meanings common in poetry that a static (or magical) translation won’t give.
  
 +==== Following the Epic ====
  
 +Three successful checks are needed in order to find the way to the Norns. Each check takes a day (if on foot) or an hour (if flying). Failure means time is wasted and another check will be needed.
 +
 +=== The Roar Falls into the Storm ===
 +
 +**Knowledge (Geography) DC 10:** There is the Oskrandi (“Roaring”) River, which flows down from the mountains and empties into Lake Stormunder via a waterfall about 60ft tall and 40ft wide.
 +
 +This is the first clue that can be found in the poem, and is relatively easy to find.
 +
 +=== The Mouth of the Mountain ===
 +
 +**Knowledge (Geography) DC 15:** Following the river upstream, it empties through the "Mouth of the Mountain", a rift in the rock some ten miles upstream about 10ft wide, which the water pours through. This is actually off a tributary of the Oskrandi river, so merely following the main river won’t find it.
 +
 +Behind that is a bit of a lake, but the main river winds up the mountain. There is a small settlement of a couple of dozen orcs on the shore of the lake, who are led by a huge Ettin named Glonk and Dronk. The orcs are actually more interested in hunting things that don't fight back too much (such as elk), and if the party approaches them peacefully they are happy to talk. They are still //Chaotic Evil//, they've just got used to the relatively easy life and prefer drinking and feasting to fighting.
 +
 +Glonk and Dronk is interested in stories, and a suitable //Diplomacy// check will get him to open up about the fires he saw in the sky a few months back. He's heard of witches that live in a cave up in a mountain somewhere - about where the fires were seen.
 +
 +Each 5 DC rolled on a //Diplomacy// will grant a +1 bonus (maximum +5) to the final //Knowledge (Geography)// check due to the clues that he can provide.
 +
 +If the party is aggressive, then //Intimidate// can be used instead, but it is harder, granting +1 for each 10 DC rolled, again to a maximum +5 bonus.
 +
 +=== The Dark Eye, Watcher of Trees ===
 +
 +**Knowledge (Geography) DC 25:** This is the Cave of Twisted Sorrows, which sits above a forest valley, another 15 miles further inland.
pathfinder/exploration.1556964579.txt.gz · Last modified: 2019/05/04 10:09 by sam