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pathfinder:lore [2016/04/24 09:14] sampathfinder:lore [2016/06/20 13:40] (current) sam
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-====== Lore ======+====== Lore and Knowledge Skills ======
  
 //Pathfinder Unchained// introduces rules for //Lore// skills, which overlap somewhat with the set of core //Knowledge// skills. I think //Lore// skills make a lot more sense, so will be making heavy use of them. //Pathfinder Unchained// introduces rules for //Lore// skills, which overlap somewhat with the set of core //Knowledge// skills. I think //Lore// skills make a lot more sense, so will be making heavy use of them.
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   * Knowing about humanoids (humans, elves, goblins, etc). As before, it can be used to determine general weaknesses of opponents. It will also be used to identify humanoid tracks, in conjunction with //Survival//.   * Knowing about humanoids (humans, elves, goblins, etc). As before, it can be used to determine general weaknesses of opponents. It will also be used to identify humanoid tracks, in conjunction with //Survival//.
   * Streetwise. Dealing with humanoid populations, both overt and covert. It won't tell you where the local thieves guild is, but will tell you where it's likely to be, and where would be best to go to find out. It may be used in conjunction with //Diplomacy// for gather information checks, or selling stolen loot.   * Streetwise. Dealing with humanoid populations, both overt and covert. It won't tell you where the local thieves guild is, but will tell you where it's likely to be, and where would be best to go to find out. It may be used in conjunction with //Diplomacy// for gather information checks, or selling stolen loot.
-  * Urban navigation. Finding short cuts, recognising the type of neighbourhood you are in, or even finding your way around a goblin cave system.+  * Urban navigation. Finding short cuts, recognising the type of neighbourhood you are in, or even finding your way around a goblin (humanoid) cave system.
  
 ==== History ==== ==== History ====
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 //Knowledge (Engineering)// will also provide useful knowledge about buildings. With it, you can determine the best way to break into (or out of) a house, where the family jewels are most likely to be located, and where secret doors and passages are most likely to be. //Knowledge (Engineering)// will also provide useful knowledge about buildings. With it, you can determine the best way to break into (or out of) a house, where the family jewels are most likely to be located, and where secret doors and passages are most likely to be.
  
 +It can also be used to find your way around places such as sewers.
 +
 +===== Common Lore Skills =====
 +
 +The following //Lore// skills will be common in the region the campaign is starting in. Any character can take any of the following skills as background skills from the start.
 +
 +Generally, the broader the skill, the harder it is, or answers will be less specific.
 +
 +==== Lore Magnimar ====
 +
 +General knowledge about the city. It is an umbrella skill for the other Magnimar lore skills. It is highly recommended that this is taken.
 +
 +==== Lore (District) ====
 +
 +Lore about a particular district in Magnimar. These are: Alabaster, Beacon's Point, Capital, Dockway, Keystone, Lowcleft, Naos, Ordellia, Underbridge.
 + 
  
pathfinder/lore.1461489294.txt.gz · Last modified: 2016/04/24 09:14 by sam