pathfinder:lore
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pathfinder:lore [2016/04/24 09:14] – sam | pathfinder:lore [2016/06/20 13:40] (current) – sam | ||
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- | ====== Lore ====== | + | ====== Lore and Knowledge Skills |
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* Knowing about humanoids (humans, elves, goblins, etc). As before, it can be used to determine general weaknesses of opponents. It will also be used to identify humanoid tracks, in conjunction with // | * Knowing about humanoids (humans, elves, goblins, etc). As before, it can be used to determine general weaknesses of opponents. It will also be used to identify humanoid tracks, in conjunction with // | ||
* Streetwise. Dealing with humanoid populations, | * Streetwise. Dealing with humanoid populations, | ||
- | * Urban navigation. Finding short cuts, recognising the type of neighbourhood you are in, or even finding your way around a goblin cave system. | + | * Urban navigation. Finding short cuts, recognising the type of neighbourhood you are in, or even finding your way around a goblin |
==== History ==== | ==== History ==== | ||
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//Knowledge (Engineering)// | //Knowledge (Engineering)// | ||
+ | It can also be used to find your way around places such as sewers. | ||
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+ | ===== Common Lore Skills ===== | ||
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+ | The following //Lore// skills will be common in the region the campaign is starting in. Any character can take any of the following skills as background skills from the start. | ||
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+ | Generally, the broader the skill, the harder it is, or answers will be less specific. | ||
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+ | ==== Lore Magnimar ==== | ||
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+ | General knowledge about the city. It is an umbrella skill for the other Magnimar lore skills. It is highly recommended that this is taken. | ||
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+ | ==== Lore (District) ==== | ||
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+ | Lore about a particular district in Magnimar. These are: Alabaster, Beacon' | ||
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pathfinder/lore.1461489294.txt.gz · Last modified: 2016/04/24 09:14 by sam