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Spacecraft Options
Some updated/modified/expanded options for starships for Mongoose 2nd.
Fuel Processors
TL | t/Day | Power | Cost |
---|---|---|---|
9 | 20 | 1 | Cr50K |
11 | 30 | 2 | Cr100K |
13 | 50 | 4 | Cr150K |
15 | 80 | 8 | Cr200K |
Fuel Scoops
Fuel scoops collect 10% of the ship's total mass in tons of unrefined fuel per 'pass'.
Gas Giants
It is a Dex + Pilot check of 10+ to obtain 10% of the ship's mass in fuel, which takes 1d6 hours. Staying higher in the atmosphere makes it safer at the expense of taking longer (DM+2 but takes 1d6x4 hours, or DM+4 at 1d6x10 hours etc).
Each positive point of effect provides a bonus 5% of fuel gained in that attempt.
Failure can be dangerous.
- 8-9: Only 5% of ship mass in fuel is scooped.
- 6-7: No useful fuel is obtained.
- -5: Loose control
On loosing control, the ship begins to descend further into the atmosphere. Roll again, on an 8+ the pilot manages regain control. On less than 6, the ship takes 1d6 damage per point below 6. Keep on rolling until you get 8+. You get to keep the DM used for the initial roll.
If the ship is 1000t or more, damage is x3, if 10,000t or more x10, if 100,000t or more, x30. Armour comes off the damage.