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Spacecraft Options
Some updated/modified/expanded options for starships for Mongoose 2nd.
Fuel Processors
TL | t/Day | Power | Cost |
---|---|---|---|
9 | 20 | 1 | Cr50K |
11 | 30 | 2 | Cr100K |
13 | 50 | 4 | Cr150K |
15 | 80 | 8 | Cr200K |
Fuel Scoops
Fuel scoops collect 10% of the ship's total mass in tons of unrefined fuel per 'pass'.
Gas Giants
It is a Dex + Pilot check of 10+ to obtain 10% of the ship's mass in fuel, which takes 1d6 hours. Staying higher in the atmosphere makes it safer at the expense of taking longer (DM+2 but takes 1d6x4 hours, or DM+4 at 1d6x10 hours etc).
Each positive point of effect provides a bonus 5% of fuel gained in that attempt.
Failure can be dangerous.
- 8-9: Only 5% of ship mass in fuel is scooped.
- 6-7: No useful fuel is obtained.
- -5: Loose control
On loosing control, the ship begins to descend further into the atmosphere. Roll again, on an 8+ the pilot manages to regain control. On less than 6, the ship takes 1d6 damage per point below 6. Keep on rolling until you get 8+. You get to keep the DM used for the initial roll. A fully streamlined ship gains +1.
If the ship is 1000t or more, damage is x3, if 10,000t or more x10, if 100,000t or more, x30. Armour comes off the damage before the multiplier.