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traveller:goldenage:tech:spacecraft_options

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Spacecraft Options

Some updated/modified/expanded options for starships for Mongoose 2nd.

Fuel Processors

TL t/Day Power Cost
9 20 1 Cr50K
11 30 2 Cr100K
13 50 4 Cr150K
15 80 8 Cr200K

Fuel Scoops

Fuel scoops collect 10% of the ship's total mass in tons of unrefined fuel per 'pass'.

Gas Giants

It is a Dex + Pilot check of 10+ to obtain 10% of the ship's mass in fuel, which takes 1d6 hours. Staying higher in the atmosphere makes it safer at the expense of taking longer (DM+2 but takes 1d6x4 hours, or DM+4 at 1d6x10 hours etc).

Each positive point of effect provides a bonus 5% of fuel gained in that attempt.

Failure can be dangerous.

  • 8-9: Only 5% of ship mass in fuel is scooped.
  • 6-7: No useful fuel is obtained.
  • -5: Loose control

On loosing control, the ship begins to descend further into the atmosphere. Roll again, on an 8+ the pilot manages to regain control. On less than 6, the ship takes 1d6 damage per point below 6. Keep on rolling until you get 8+. You get to keep the DM used for the initial roll. A fully streamlined ship gains +1.

If the ship is 1000t or more, damage is x3, if 10,000t or more x10, if 100,000t or more, x30. Armour comes off the damage before the multiplier.

traveller/goldenage/tech/spacecraft_options.1627121195.txt.gz · Last modified: 2021/07/24 10:06 by sam