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traveller:goldenage:tech:spacecraft_options

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Spacecraft Options

Some updated/modified/expanded options for starships for Mongoose 2nd.

Fuel Processors

TL t/Day Power Cost
9 20 1 Cr50K
11 30 2 Cr100K
13 50 4 Cr150K
15 80 8 Cr200K

Processing Water

To process water from a nearby fresh water source requires EDU + Mechanic 6+, takes 1d6 hours to set up all the hoses correctly. If salt water, than -2 DM to the check. On failure, can opt to risk impurities in the fuel which will give DM to jump check for each point of effect, or can simply try again.

Once connected, gain 5% of ship mass in fuel each hour.

Processing Water Ice

Similar to water, but difficulty depends on the temperature. 10+ if 200K or warmer, 12+ if 100K or warmer, 14+ if colder than 100K.

Fuel Scoops

Fuel scoops collect 10% of the ship's total mass in tons of unrefined fuel per 'pass'.

Gas Giants

It is a Dex + Pilot check of 10+ to obtain 10% of the ship's mass in fuel, which takes 1d6 hours. Staying higher in the atmosphere makes it safer at the expense of taking longer (DM+2 but takes 1d6x4 hours, or DM+4 at 1d6x10 hours etc).

Each positive point of effect provides a bonus 5% of fuel gained in that attempt.

Failure can be dangerous.

  • 8-9: Only 5% of ship mass in fuel is scooped.
  • 6-7: No useful fuel is obtained.
  • -5: Loose control

On loosing control, the ship begins to descend further into the atmosphere. Roll again, on an 8+ the pilot manages to regain control. On less than 6, the ship takes 1d6 damage per point below 6. Keep on rolling until you get 8+. You get to keep the DM used for the initial roll. A fully streamlined ship gains +1.

If the ship is 1000t or more, damage is x3, if 10,000t or more x10, if 100,000t or more, x30. Armour comes off the damage before the multiplier.

traveller/goldenage/tech/spacecraft_options.1627121602.txt.gz · Last modified: 2021/07/24 10:13 by sam