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worldgen:civilisations:deepnight

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worldgen:civilisations:deepnight [2021/05/23 17:26] – created samworldgen:civilisations:deepnight [2021/05/23 19:56] (current) sam
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 The type of colonies that will be present in the Deepnight campaign. The type of colonies that will be present in the Deepnight campaign.
 +
 +==== Feudal ====
 +
 +Feudal states, agricultural. Population in tens of millions. TL 1-2. No central authority.
 +
 +==== Farmsteads ====
 +
 +Small agricultural settlements, population < 100,000. No central government. TL 2.
 +
 +
 +==== Pre-Industrial States ====
 +
 +Agricultural society, probably balkanized states. Population in tens of millions. TL 2-3.
 +
 +
 +==== Industrial States ====
 +
 +Early industrial society, probably balkanized states. Population in hundreds of millions. TL 4-5.
 +
 +
 +==== High Tech States ====
 +
 +Late 20th century, TL 7-8. Probably balkanized, democratic or oligarchy. Low billions.
 +
 +==== Small Colony ====
 +
 +Small agricultural population, < 10,000. Probably a colony from the Imperium or similar empire. TL 4. Has scientific knowledge, probably Democratic or Oligarchy.
 +
 +
 +==== Religious Colony ====
 +
 +As for a //Small Colony//, but religious in nature. Fled the Imperium due to their beliefs.
 +
 +
 +==== Hunters ====
 +
 +Non-human, hundreds of thousands. TL 0.
 +
 +==== Bronze Age ====
 +
 +Non-human, millions. TL 1.
  
worldgen/civilisations/deepnight.1621790791.txt.gz · Last modified: 2021/05/23 17:26 by sam