ft:planets:installations
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ft:planets:installations [2020/07/08 17:46] – sam | ft:planets:installations [2024/05/06 10:07] (current) – sam | ||
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Ground based installations are military, or at least well defended, bases located on a planetary surface. They must be paid for with points much like a ship is, though there are a few differences. | Ground based installations are military, or at least well defended, bases located on a planetary surface. They must be paid for with points much like a ship is, though there are a few differences. | ||
- | * They obviously cannot have no engines or jump drives of any kind. | + | * They obviously cannot have engines or FTL drives of any kind. |
- | * They have a ' | + | * They have a MASS size similar to a ship, but do not pay points for it. |
+ | * They have a Base Integrity, which is similar to Hull Integrity. The cost is 2 per point. | ||
- | These installations do not pay a hull cost when considering points, making them slightly cheaper than an equivalently sized ship. | + | Typical sizes for a base are: |
+ | * 50 - Small Outpost | ||
+ | * 100 - Medium Outpost | ||
+ | * 200 - Major base | ||
==== Core Systems ==== | ==== Core Systems ==== | ||
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=== Ground to Orbit Laser === | === Ground to Orbit Laser === | ||
- | The ground to orbit laser has a Mass of 3, and costs 3 points. Larger classes double the mass for each extra size class. They hit and do damage like a standard | + | The ground to orbit laser has a Mass of 3, and costs 6 points. They do 2D6 damage like a beam weapon, and always have 3 arcs of fire (horizon to horizon from the planet' |
The range band of a ground to orbit laser (GOL) is 15". It may be affected by atmosphere (TBD). //This is slightly longer than a ship-based beam weapon, to make it harder to sit back and bomb an installation from out of range.// | The range band of a ground to orbit laser (GOL) is 15". It may be affected by atmosphere (TBD). //This is slightly longer than a ship-based beam weapon, to make it harder to sit back and bomb an installation from out of range.// | ||
- | === Point Defence | + | Larger GOL classes double the mass and cost, and increment the damage and range. |
+ | |||
+ | ^ Class ^ Mass ^ Cost ^ 15" ^ 30" ^ 45" ^ 60" ^ 75" ^ | ||
+ | | 1 | 3 | ||
+ | | 2 | 6 | ||
+ | | 3 | 12 | 24 | 6D6 | 4D6 | 2D6 | 1D6 | -- | | ||
+ | | 4 | 24 | 48 | 8D6 | 6D6 | 4D6 | 2D6 | 1D6 | | ||
+ | |||
+ | === Artillery Defense | ||
+ | |||
+ | Artillery Defence Systems come in //Light// and //Heavy// varieties. The latter have a longer range to force invasion forces to land further away. | ||
+ | |||
+ | ^ Class ^ Mass ^ Cost ^ | ||
+ | | Light | 1 | ||
+ | | Heavy | 2 | ||
+ | |||
+ | They can be used as PDS, in which case both are identical in how they work. Heavy artillery has a longer range against ground targets though. | ||
- | Point defence systems come in //Light// and //Heavy// varieties. The latter have a longer range to force invasion forces to land further away. | ||
===== Installations ===== | ===== Installations ===== |
ft/planets/installations.1594230386.txt.gz · Last modified: 2020/07/08 17:46 by sam