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ft:planets:installations [2020/07/08 17:48] samft:planets:installations [2024/05/06 10:07] (current) sam
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 Ground based installations are military, or at least well defended, bases located on a planetary surface. They must be paid for with points much like a ship is, though there are a few differences. Ground based installations are military, or at least well defended, bases located on a planetary surface. They must be paid for with points much like a ship is, though there are a few differences.
  
-  * They obviously cannot have no engines or FTL drives of any kind.+  * They obviously cannot have engines or FTL drives of any kind.
   * They have a MASS size similar to a ship, but do not pay points for it.   * They have a MASS size similar to a ship, but do not pay points for it.
 +  * They have a Base Integrity, which is similar to Hull Integrity. The cost is 2 per point.
  
-These installations do not pay hull cost when considering points, making them slightly cheaper than an equivalently sized ship.+Typical sizes for base are: 
 +  * 50 - Small Outpost 
 +  * 100 - Medium Outpost 
 +  * 200 - Major base
  
 ==== Core Systems ==== ==== Core Systems ====
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 === Ground to Orbit Laser === === Ground to Orbit Laser ===
  
-The ground to orbit laser has a Mass of 3, and costs points. Larger classes double the mass for each extra size class. They hit and do damage like a standard beam weapon, and always have 3 arcs of fire (horizon to horizon from the planet's surface). They cannot be mounted on ships.+The ground to orbit laser has a Mass of 3, and costs points. They do 2D6 damage like a beam weapon, and always have 3 arcs of fire (horizon to horizon from the planet's surface). They cannot be mounted on ships.
  
 The range band of a ground to orbit laser (GOL) is 15". It may be affected by atmosphere (TBD). //This is slightly longer than a ship-based beam weapon, to make it harder to sit back and bomb an installation from out of range.// The range band of a ground to orbit laser (GOL) is 15". It may be affected by atmosphere (TBD). //This is slightly longer than a ship-based beam weapon, to make it harder to sit back and bomb an installation from out of range.//
  
-=== Point Defence ===+Larger GOL classes double the mass and cost, and increment the damage and range. 
 + 
 +^ Class ^ Mass ^ Cost ^ 15" ^ 30" ^ 45" ^ 60" ^ 75" ^ 
 +|  1    |  3    6   | 2D6 | 1D6 | --  | --  | --  | 
 +|  2    |  6    12  | 4D6 | 2D6 | 1D6 | --  | --  | 
 +|  3    |  12  |  24  | 6D6 | 4D6 | 2D6 | 1D6 | --  | 
 +|  4    |  24  |  48  | 8D6 | 6D6 | 4D6 | 2D6 | 1D6 | 
 + 
 +=== Artillery Defense === 
 + 
 +Artillery Defence Systems come in //Light// and //Heavy// varieties. The latter have a longer range to force invasion forces to land further away. 
 + 
 +^ Class ^ Mass ^ Cost ^ 
 +| Light |  1    4   | 
 +| Heavy |  2    6   | 
 + 
 +They can be used as PDS, in which case both are identical in how they work. Heavy artillery has a longer range against ground targets though.
  
-Point defence systems come in //Light// and //Heavy// varieties. The latter have a longer range to force invasion forces to land further away. 
  
 ===== Installations ===== ===== Installations =====
ft/planets/installations.1594230513.txt.gz · Last modified: 2020/07/08 17:48 by sam