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ft:planets:invasion [2020/07/11 22:01] samft:planets:invasion [2024/05/06 10:24] (current) sam
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 |  {{:ft:planets:assault-engineers.png?nolink&120|}}  | Engineer  |  5    3  | Specialist infantry platoon equipped with heavy weapons and demolitions. **Good against:** Tanks, Artillery. **Bad against:** Riflemen | |  {{:ft:planets:assault-engineers.png?nolink&120|}}  | Engineer  |  5    3  | Specialist infantry platoon equipped with heavy weapons and demolitions. **Good against:** Tanks, Artillery. **Bad against:** Riflemen |
 |  {{:ft:planets:assault-apc.png?nolink&120|}}        | APCs      |  5    4  | Used to carry infantry into battle, and also equipped with basic AA defences. **Good against:** Gunships. **Bad against:** Tanks | |  {{:ft:planets:assault-apc.png?nolink&120|}}        | APCs      |  5    4  | Used to carry infantry into battle, and also equipped with basic AA defences. **Good against:** Gunships. **Bad against:** Tanks |
-|  {{:ft:planets:assault-tanks.png?nolink&120|}}      | Tanks      10  |  2  | Armoured fighting vehicles designed to go up against vehicles and emplacements. **Good against:** APCs, Artillery. **Bad against:** Gunships | +|  {{:ft:planets:assault-tanks.png?nolink&120|}}      | Tanks      10  |  2  | Armoured fighting vehicles designed to go up against vehicles and emplacements. **Good against:** APCs, Artillery. **Bad against:** Gunships, Infantry, Engineers 
-|  {{:ft:planets:assault-gunships.png?nolink&120|}}   | Gunships  |  15  |  2  | VTOL or other airborne forces capable of rapid movement and first strike against vehicles, but not so good against infantry which can easily take cover. **Good against:** APCs, Tanks, Artillery. **Bad against:** Riflemen, Enginneers |+|  {{:ft:planets:assault-gunships.png?nolink&120|}}   | Gunships  |  15  |  2  | VTOL or other airborne forces capable of rapid movement and first strike against vehicles, but not so good against infantry which can easily take cover. **Good against:** APCs, Tanks, Artillery. **Bad against:** Riflemen, Engineers |
 |  {{:ft:planets:assault-artillery.png?nolink&120|}}  | Artillery |  15  |  2  | Heavy mobile artillery, capable of hitting targets at long range. **Good against:** Riflemen, Engineers, APCs. **Bad against:** Gunships | |  {{:ft:planets:assault-artillery.png?nolink&120|}}  | Artillery |  15  |  2  | Heavy mobile artillery, capable of hitting targets at long range. **Good against:** Riflemen, Engineers, APCs. **Bad against:** Gunships |
  
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 Each unit consists of 4 elements (a squad in the case of infantry, a vehicle in the case of other units), so each one has 4 'hits' it can take before it is destroyed. Each element can attack, but they all have to attack the same enemy unit. Each unit consists of 4 elements (a squad in the case of infantry, a vehicle in the case of other units), so each one has 4 'hits' it can take before it is destroyed. Each element can attack, but they all have to attack the same enemy unit.
 +
 +When attacking each other, roll 1D6 for each element in the unit.
 +
 +  * Bad: 1 hit on a 6
 +  * Normal: 1 hit on 5+
 +  * Good: 1 hit on 4+
 +
  
 ===== Drop Ships ===== ===== Drop Ships =====
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 Drop ships need to land near the base to be assaulted in order to offload their troops, though military targets will tend to have AA defences which make landing too close difficult. Drop ships need to land near the base to be assaulted in order to offload their troops, though military targets will tend to have AA defences which make landing too close difficult.
 +
 +{{ :ft:planet-side.png?nolink&400|}}
 +
 +The area around a base is divided into hexes which is an abstract representation of the local terrain. Units move into and through hexes and can attack nearby enemy units.
  
 ==== Hot Landings ==== ==== Hot Landings ====
ft/planets/invasion.1594504919.txt.gz · Last modified: 2020/07/11 22:01 by sam