ft:planets:invasion
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ft:planets:invasion [2020/07/11 22:01] – sam | ft:planets:invasion [2024/05/06 10:24] (current) – sam | ||
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Each unit consists of 4 elements (a squad in the case of infantry, a vehicle in the case of other units), so each one has 4 ' | Each unit consists of 4 elements (a squad in the case of infantry, a vehicle in the case of other units), so each one has 4 ' | ||
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+ | When attacking each other, roll 1D6 for each element in the unit. | ||
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+ | * Bad: 1 hit on a 6 | ||
+ | * Normal: 1 hit on 5+ | ||
+ | * Good: 1 hit on 4+ | ||
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===== Drop Ships ===== | ===== Drop Ships ===== | ||
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Drop ships need to land near the base to be assaulted in order to offload their troops, though military targets will tend to have AA defences which make landing too close difficult. | Drop ships need to land near the base to be assaulted in order to offload their troops, though military targets will tend to have AA defences which make landing too close difficult. | ||
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+ | {{ : | ||
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+ | The area around a base is divided into hexes which is an abstract representation of the local terrain. Units move into and through hexes and can attack nearby enemy units. | ||
==== Hot Landings ==== | ==== Hot Landings ==== |
ft/planets/invasion.1594504919.txt.gz · Last modified: 2020/07/11 22:01 by sam