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ft:planets:invasion [2020/07/11 22:05] samft:planets:invasion [2024/05/06 10:24] (current) sam
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 |  {{:ft:planets:assault-engineers.png?nolink&120|}}  | Engineer  |  5    3  | Specialist infantry platoon equipped with heavy weapons and demolitions. **Good against:** Tanks, Artillery. **Bad against:** Riflemen | |  {{:ft:planets:assault-engineers.png?nolink&120|}}  | Engineer  |  5    3  | Specialist infantry platoon equipped with heavy weapons and demolitions. **Good against:** Tanks, Artillery. **Bad against:** Riflemen |
 |  {{:ft:planets:assault-apc.png?nolink&120|}}        | APCs      |  5    4  | Used to carry infantry into battle, and also equipped with basic AA defences. **Good against:** Gunships. **Bad against:** Tanks | |  {{:ft:planets:assault-apc.png?nolink&120|}}        | APCs      |  5    4  | Used to carry infantry into battle, and also equipped with basic AA defences. **Good against:** Gunships. **Bad against:** Tanks |
-|  {{:ft:planets:assault-tanks.png?nolink&120|}}      | Tanks      10  |  2  | Armoured fighting vehicles designed to go up against vehicles and emplacements. **Good against:** APCs, Artillery. **Bad against:** Gunships | +|  {{:ft:planets:assault-tanks.png?nolink&120|}}      | Tanks      10  |  2  | Armoured fighting vehicles designed to go up against vehicles and emplacements. **Good against:** APCs, Artillery. **Bad against:** Gunships, Infantry, Engineers 
-|  {{:ft:planets:assault-gunships.png?nolink&120|}}   | Gunships  |  15  |  2  | VTOL or other airborne forces capable of rapid movement and first strike against vehicles, but not so good against infantry which can easily take cover. **Good against:** APCs, Tanks, Artillery. **Bad against:** Riflemen, Enginneers |+|  {{:ft:planets:assault-gunships.png?nolink&120|}}   | Gunships  |  15  |  2  | VTOL or other airborne forces capable of rapid movement and first strike against vehicles, but not so good against infantry which can easily take cover. **Good against:** APCs, Tanks, Artillery. **Bad against:** Riflemen, Engineers |
 |  {{:ft:planets:assault-artillery.png?nolink&120|}}  | Artillery |  15  |  2  | Heavy mobile artillery, capable of hitting targets at long range. **Good against:** Riflemen, Engineers, APCs. **Bad against:** Gunships | |  {{:ft:planets:assault-artillery.png?nolink&120|}}  | Artillery |  15  |  2  | Heavy mobile artillery, capable of hitting targets at long range. **Good against:** Riflemen, Engineers, APCs. **Bad against:** Gunships |
  
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 Each unit consists of 4 elements (a squad in the case of infantry, a vehicle in the case of other units), so each one has 4 'hits' it can take before it is destroyed. Each element can attack, but they all have to attack the same enemy unit. Each unit consists of 4 elements (a squad in the case of infantry, a vehicle in the case of other units), so each one has 4 'hits' it can take before it is destroyed. Each element can attack, but they all have to attack the same enemy unit.
 +
 +When attacking each other, roll 1D6 for each element in the unit.
 +
 +  * Bad: 1 hit on a 6
 +  * Normal: 1 hit on 5+
 +  * Good: 1 hit on 4+
 +
  
 ===== Drop Ships ===== ===== Drop Ships =====
ft/planets/invasion.1594505101.txt.gz · Last modified: 2020/07/11 22:05 by sam