ft:planets:terrain
Differences
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ft:planets:terrain [2015/08/31 14:35] – sam | ft:planets:terrain [2020/07/19 21:24] (current) – sam | ||
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===== Planets as Terrain ===== | ===== Planets as Terrain ===== | ||
- | If a planet is on the table, then it completely blocks line of sight for purposes of shooting. Ships also cannot move through a planet - if they try to do so, then they will crash and be destroyed. | + | If a planet is on the table, then it completely blocks line of sight for purposes of shooting. Ships also cannot move through a planet - if they try to do so, then they will crash and be destroyed |
Many planets are airless, so unless a model actually comes into contact with such a planet then it will avoid it. | Many planets are airless, so unless a model actually comes into contact with such a planet then it will avoid it. | ||
- | If a planet has an atmosphere, then it still may not make much of a difference. Earth' | + | If a planet has an atmosphere, then it still may not make much of a difference. Earth' |
Atmospheres are considered to be //Very Thin//, //Thin//, // | Atmospheres are considered to be //Very Thin//, //Thin//, // | ||
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| 4 | Dense | 2/" | | 4 | Dense | 2/" | ||
- | When encountering | + | When encountering |
The ship will also suffer atmospheric drag. Reduce its velocity for next turn by the number given. This can be a good way to perform aerobraking, | The ship will also suffer atmospheric drag. Reduce its velocity for next turn by the number given. This can be a good way to perform aerobraking, | ||
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A ship with //Partial Streamlining// | A ship with //Partial Streamlining// | ||
- | A //Partially Streamlined// | + | A //Partially Streamlined// |
==== Fighters and Shuttles ==== | ==== Fighters and Shuttles ==== |
ft/planets/terrain.1441031726.txt.gz · Last modified: 2015/08/31 14:35 by sam