ft:rules
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//Large ships with big weapons have a huge advantage against lots of smaller ships with smaller weapons, even with equivalent point size. This is designed to try and balance that a bit. It also leans into the trope of big guns being unable to track small fast targets, even if speed of light weapons shouldn' | //Large ships with big weapons have a huge advantage against lots of smaller ships with smaller weapons, even with equivalent point size. This is designed to try and balance that a bit. It also leans into the trope of big guns being unable to track small fast targets, even if speed of light weapons shouldn' | ||
- | The bigger the gun, the more difficulty it has tracking | + | The bigger the gun, the more difficulty it has tracking small targets. |
- | + | ||
- | Weapons above size class 2 have difficulty targeting | + | |
^ Weapon Class ^ Minimum Target Mass ^ | ^ Weapon Class ^ Minimum Target Mass ^ | ||
- | | 1 | + | | 1 |
- | | 2 | + | | 2 |
- | | 3 | + | | 3 |
- | | 4 | + | | 4 |
- | | 5+ | 100 | | + | | 5+ | 100 | |
+ | |||
+ | Weapons without a weapon class (such as scatterguns or PDS) are considered class 1. | ||
+ | |||
+ | A target merely needs to be capable of thrust 4 to be able to take advantage of this rule, it doesn' | ||
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+ | |||
+ | ===== Offensive PDS ===== | ||
+ | |||
+ | //To allow smaller, often civilian, ships to have some defensive capability without needing to make use of full military fire control and beam weapon systems, PDS can be used against ships in a limited role. It also allows a heavily anti-fighter ship to have some anti-ship capability.// | ||
+ | |||
+ | PDS can be used offensively against ships within 4", as long as they haven' | ||
+ | |||
+ | A PDS does not need to use a fire control when used in this way. They also cannot make use of ADFC in any way. | ||
+ | |||
+ | ==== PDS Limitations ==== | ||
+ | |||
+ | //Under consideration:// | ||
+ | |||
+ | Escort vessels using ADFC would still be able to contribute, so a carrier + escort could use a total of 8 PDS against a single fighter group. | ||
+ | |||
+ | This allows big ships to have suitable defences against swarms of fighters, but aren't completely invulnerable against smaller number of fighters. Note that 4 PDS will tend to kill 2-3 fighters. | ||
+ | |||
+ | // | ||
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+ | |||
+ | ===== Enhanced Sensors ===== | ||
+ | |||
+ | A ship with // | ||
+ | |||
+ | An // | ||
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+ | A // | ||
+ | |||
+ |
ft/rules.1670063153.txt.gz · Last modified: 2022/12/03 10:25 by sam