ft:scenarios
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ft:scenarios [2022/12/10 11:51] – sam | ft:scenarios [2022/12/10 11:56] (current) – sam | ||
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Full Thrust is an incredibly flexible system, and players can build pretty much any type of fleet that they want. However, this means that games can sometimes be a bit unbalanced if players bring completely different fleets. A simple 'meet and destroy' | Full Thrust is an incredibly flexible system, and players can build pretty much any type of fleet that they want. However, this means that games can sometimes be a bit unbalanced if players bring completely different fleets. A simple 'meet and destroy' | ||
- | In our experience, a small number of large vessels with low manoeuvrability and lots of big long ranged weapons can easily destroy a more manoeuvrable fleet of many smaller craft. | + | In our experience, a small number of large vessels with low manoeuvrability and lots of big long ranged weapons can easily destroy a more manoeuvrable fleet of many smaller craft. |
- | The following are some scenarios beyond | + | The point of these scenarios |
+ | * Put restrictions on the make up of fleets, so players can bring fleets which are vaguely similar in style. | ||
+ | * Provide an advantage for manoeuvrability over stationary gun platforms. | ||
+ | * Include objectives | ||
===== Common Rules ===== | ===== Common Rules ===== | ||
- | These scenarios assume use of the [[rules]], though this isn't required. | + | These scenarios assume use of these [[rules]], though this isn't required. |
==== Ship Classes ==== | ==== Ship Classes ==== |
ft/scenarios.txt · Last modified: 2022/12/10 11:56 by sam