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ft:scenarios [2022/10/22 22:44] – created samft:scenarios [2022/12/10 11:56] (current) sam
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 ====== Full Thrust Scenarios ====== ====== Full Thrust Scenarios ======
  
-===== Capture the Planet =====+Full Thrust is an incredibly flexible system, and players can build pretty much any type of fleet that they want. However, this means that games can sometimes be a bit unbalanced if players bring completely different fleets. A simple 'meet and destroy' game can also mean it's easy to optimise a fleet for that sort of battle.
  
-2-4 fleets.+In our experience, a small number of large vessels with low manoeuvrability and lots of big long ranged weapons can easily destroy a more manoeuvrable fleet of many smaller craft.
  
-1,500pts +The point of these scenarios thenare to: 
-No more than 50% on > mass 100.+  * Put restrictions on the make up of fleets, so players can bring fleets which are vaguely similar in style. 
 +  * Provide an advantage for manoeuvrability over stationary gun platforms. 
 +  * Include objectives beyond the simple destruction of the enemy, which may require different tactics and a need for specialist ships.
  
-One planet+===== Common Rules =====
  
-Each turn spent within 6" of surface of planet, +1 points +These scenarios assume use of these [[rules]]though this isn't required.
-Each turn the only fleet within 6" of surface of planet+1 points+
  
-Each 300pts of ships lost, 1pt+==== Ship Classes ====
  
 +An //Escort// class ship is considered to be any ship less than MASS 50.
  
-===== Ambush =====+A //Cruiser// class ship is considered to be from MASS 50 to MASS 99.
  
-Red has to stop Blue from crossing the table.+A //Capital Ship// is considered to be MASS 100+.
  
-Blue gains points for each pt that crosses the table with a functioning drive and bridge systems before end of turn 6.+==== Destruction Points ====
  
-Red gains points for each pt that they stop.+Escorts: Whoever gets the killing blow gets the point for destroying it, regardless of how much they or anyone else has actually done. 
 + 
 +Cruisers: 1pt for the second threshold, 1pt when they are destroyed. 
 + 
 +Capital Ships: One point each time they are forced over a threshold, including a point when they are destroyed. Ships with advanced hulls give 2 points on destruction. Gives a total of 4 points. 
 + 
 + 
 +===== Scenarios ===== 
 + 
 +{{indexmenu>./scenarios}}
  
  
-===== Convoy ===== 
  
-Red attacking a convoy. Nothing larger than 50 MASS. 
  
-Blue to protect the convoy. Has 1,000pts. Nothing larger than 50 MASS. 
  
-4 convoy ships to be protected. 
ft/scenarios.1666478660.txt.gz · Last modified: 2022/10/22 22:44 by sam