ft:scenarios
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+ | ====== Full Thrust Scenarios ====== | ||
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+ | Full Thrust is an incredibly flexible system, and players can build pretty much any type of fleet that they want. However, this means that games can sometimes be a bit unbalanced if players bring completely different fleets. A simple 'meet and destroy' | ||
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+ | In our experience, a small number of large vessels with low manoeuvrability and lots of big long ranged weapons can easily destroy a more manoeuvrable fleet of many smaller craft. | ||
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+ | The point of these scenarios then, are to: | ||
+ | * Put restrictions on the make up of fleets, so players can bring fleets which are vaguely similar in style. | ||
+ | * Provide an advantage for manoeuvrability over stationary gun platforms. | ||
+ | * Include objectives beyond the simple destruction of the enemy, which may require different tactics and a need for specialist ships. | ||
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+ | ===== Common Rules ===== | ||
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+ | These scenarios assume use of these [[rules]], though this isn't required. | ||
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+ | ==== Ship Classes ==== | ||
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+ | An //Escort// class ship is considered to be any ship less than MASS 50. | ||
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+ | A //Cruiser// class ship is considered to be from MASS 50 to MASS 99. | ||
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+ | A //Capital Ship// is considered to be MASS 100+. | ||
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+ | ==== Destruction Points ==== | ||
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+ | Escorts: Whoever gets the killing blow gets the point for destroying it, regardless of how much they or anyone else has actually done. | ||
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+ | Cruisers: 1pt for the second threshold, 1pt when they are destroyed. | ||
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+ | Capital Ships: One point each time they are forced over a threshold, including a point when they are destroyed. Ships with advanced hulls give 2 points on destruction. Gives a total of 4 points. | ||
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+ | ===== Scenarios ===== | ||
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+ | {{indexmenu> | ||
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ft/scenarios.1670063888.txt.gz · Last modified: 2022/12/03 10:38 by sam