ft:scenarios
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====== Full Thrust Scenarios ====== | ====== Full Thrust Scenarios ====== | ||
- | The following are some scenarios beyond | + | Full Thrust is an incredibly flexible system, and players can build pretty much any type of fleet that they want. However, this means that games can sometimes be a bit unbalanced if players bring completely different fleets. A simple 'meet and destroy' |
- | * [[./ | + | In our experience, a small number of large vessels with low manoeuvrability and lots of big long ranged weapons can easily destroy a more manoeuvrable fleet of many smaller craft. |
+ | The point of these scenarios then, are to: | ||
+ | * Put restrictions on the make up of fleets, so players can bring fleets which are vaguely similar in style. | ||
+ | * Provide an advantage for manoeuvrability over stationary gun platforms. | ||
+ | * Include objectives beyond the simple destruction of the enemy, which may require different tactics and a need for specialist ships. | ||
- | ===== Capture the Planet | + | ===== Common Rules ===== |
- | 2-4 fleets. | + | These scenarios assume use of these [[rules]], though this isn't required. |
- | 1,500pts | + | ==== Ship Classes ==== |
- | No more than 50% on > mass 100. | + | |
- | One planet | + | An //Escort// class ship is considered to be any ship less than MASS 50. |
- | Each turn spent within 6" of surface of planet, +1 points | + | A //Cruiser// class ship is considered to be from MASS 50 to MASS 99. |
- | Each turn the only fleet within 6" of surface of planet, +1 points | + | |
- | Each 300pts of ships lost, 1pt | + | A //Capital Ship// is considered to be MASS 100+. |
+ | ==== Destruction Points ==== | ||
- | ===== Ambush ===== | + | Escorts: Whoever gets the killing blow gets the point for destroying it, regardless of how much they or anyone else has actually done. |
- | Red has to stop Blue from crossing | + | Cruisers: 1pt for the second threshold, 1pt when they are destroyed. |
- | Blue gains points for each pt that crosses the table with a functioning drive and bridge systems before end of turn 6. | + | Capital Ships: One point each time they are forced over a threshold, including a point when they are destroyed. Ships with advanced hulls give 2 points on destruction. Gives a total of 4 points. |
- | Red gains points for each pt that they stop. | + | |
+ | ===== Scenarios ===== | ||
+ | |||
+ | {{indexmenu> | ||
- | ===== Convoy ===== | ||
- | Red attacking a convoy. Nothing larger than 50 MASS. | ||
- | Blue to protect the convoy. Has 1,000pts. Nothing larger than 50 MASS. | ||
- | 4 convoy ships to be protected. |
ft/scenarios.1670063931.txt.gz · Last modified: 2022/12/03 10:38 by sam