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ft:scenarios [2022/12/03 10:38] – created samft:scenarios [2022/12/10 11:56] (current) sam
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 ====== Full Thrust Scenarios ====== ====== Full Thrust Scenarios ======
  
-The following are some scenarios beyond a simple 'meet and and destroy'.+Full Thrust is an incredibly flexible system, and players can build pretty much any type of fleet that they want. However, this means that games can sometimes be bit unbalanced if players bring completely different fleets. A simple 'meet and destroy' game can also mean it's easy to optimise a fleet for that sort of battle.
  
-  * [[./scenarios/deep_space_skirmish]]+In our experience, a small number of large vessels with low manoeuvrability and lots of big long ranged weapons can easily destroy a more manoeuvrable fleet of many smaller craft.
  
 +The point of these scenarios then, are to:
 +  * Put restrictions on the make up of fleets, so players can bring fleets which are vaguely similar in style.
 +  * Provide an advantage for manoeuvrability over stationary gun platforms.
 +  * Include objectives beyond the simple destruction of the enemy, which may require different tactics and a need for specialist ships.
  
-===== Capture the Planet =====+===== Common Rules =====
  
-2-4 fleets.+These scenarios assume use of these [[rules]], though this isn't required.
  
-1,500pts +==== Ship Classes ====
-No more than 50% on > mass 100.+
  
-One planet+An //Escort// class ship is considered to be any ship less than MASS 50.
  
-Each turn spent within 6" of surface of planet, +1 points +A //Cruiser// class ship is considered to be from MASS 50 to MASS 99.
-Each turn the only fleet within 6" of surface of planet, +1 points+
  
-Each 300pts of ships lost, 1pt+A //Capital Ship// is considered to be MASS 100+.
  
 +==== Destruction Points ====
  
-===== Ambush =====+Escorts: Whoever gets the killing blow gets the point for destroying it, regardless of how much they or anyone else has actually done.
  
-Red has to stop Blue from crossing the table.+Cruisers: 1pt for the second threshold, 1pt when they are destroyed.
  
-Blue gains points for each pt that crosses the table with a functioning drive and bridge systems before end of turn 6.+Capital Ships: One point each time they are forced over a threshold, including a point when they are destroyed. Ships with advanced hulls give 2 points on destruction. Gives total of 4 points.
  
-Red gains points for each pt that they stop.+ 
 +===== Scenarios ===== 
 + 
 +{{indexmenu>./scenarios}}
  
  
-===== Convoy ===== 
  
-Red attacking a convoy. Nothing larger than 50 MASS. 
  
-Blue to protect the convoy. Has 1,000pts. Nothing larger than 50 MASS. 
  
-4 convoy ships to be protected. 
ft/scenarios.1670063931.txt.gz · Last modified: 2022/12/03 10:38 by sam