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ft:starwars:index [2009/09/13 15:56] – external edit 127.0.0.1ft:starwars:index [2012/12/29 00:36] (current) sam
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- +| TIE/In | Standard fighter. | 
- +| TIE Bomber | Heavy torpedo fighter | 
-Standard fighter. +| TIE Interceptor | Interceptor | 
- +| TIE/fc | Special | 
- +| TIE/rc | Fast/Long range | 
- +| TIE/gt | Attack |
-Special+
- +
- +
- +
-Long range+
- +
- +
- +
-Attack fighter. +
- +
- +
- +
-Fast interceptor. +
- +
- +
- +
-Heavy torpedo fighters. +
- +
  
 === TIE/fc === === TIE/fc ===
  
- +The TIE/fc is designed for target acquisition duties against larger vessels. It is not particularly good at either dog fighting or attacking larger vessels itself - halve (rounding down) all damage down by a TIE/fc squadron against any target. If the TIE/fc group is within 6" of a large ship though (ie non-fighters), it can 
- +designate targets for any other ship in the Imperial fleet. Each fighter rolls 1d6, and on a roll of 5+, a shot from a single weapon may ignore all shields and armour on the target vessel. The TIE/fc cannot attack, or be involved in a dogfight, while designating targets.
-The TIE/fc is designed for target +
-acquisition duties against larger vessels. +
-It is not particularly good at either dog +
-fighting or attacking larger vessels itself +
-- halve (rounding down) all damage down by +
-a TIE/fc squadron against any target. If +
-the TIE/fc group is within 6" of a large +
-ship though (ie non-fighters), it can +
-designate targets for any other ship in +
-the Imperial fleet. Each fighter rolls 1d6, +
-and on a roll of 5+, a shot from a single +
-weapon may ignore all shields and armour +
-on the target vessel. The TIE/fc cannot +
-attack, or be involved in a dogfight, +
-while designating targets. +
- +
  
 === TIE Bomber === === TIE Bomber ===
  
- +The TIE bomber is treated as a standard heavy torpedo fighter, except that it may also attack ground targets from orbit. The 'torpedo' may be launched at planet side targets within 3" as for a single ortillery attack, instead of firing at a ship.
- +
-The TIE bomber is treated as a standard +
-heavy torpedo fighter, except that it may +
-also attack ground targets from orbit. The +
-'torpedo' may be launched at planet side +
-targets within 3" as for a single ortillery +
-attack, instead of firing at a ship. +
- +
- +
  
 ==== Alliance Fighters ==== ==== Alliance Fighters ====
- 
- 
  
 {{./designs/wings.gif}} {{./designs/wings.gif}}
  
- +| A-Wing | Fast| 
- +| B-Wing | Heavy attack. | 
- +| X-Wing | Interceptor, but no penalty against large ships. | 
-Heavy fast+| Y-Wing | Heavy |
- +
- +
- +
-Heavy attack. +
- +
- +
- +
-Heavy interceptor, but no penalty against +
-large ships. +
- +
- +
- +
-Heavy+
- +
- +
  
 ==== Hyperspace ==== ==== Hyperspace ====
  
 +Hyperspace is very safe and reliable in Star Wars, so no problems are caused by jumping into hyperspace when close to other ships. A planet's gravity well still prohibits hyperspace travel though.
  
- +Optionally, entry to, and exit from, hyperspace can be done differently to better simulate the 'special effects' used in the films. On the turn after hyperdrives are engaged, during the movement phase, the velocity of the ship is quadrupled. Each turn thereafter, the velocity is quadrupled again until either the ship leaves the board, or a velocity greater than 256"/turn is achieved. At this point, the ship is assumed to have entered
-Hyperspace is very safe and reliable in Star Wars, +
-so no problems are caused by jumping into +
-hyperspace when close to other ships. A planet'+
-gravity well still prohibits hyperspace travel +
-though. +
- +
- +
- +
-Optionally, entry to, and exit from, hyperspace +
-can be done differently to better simulate the +
-'special effects' used in the films. On the +
-turn after hyperdrives are engaged, during +
-the movement phase, the velocity of the ship +
-is quadrupled. Each turn thereafter, the +
-velocity is quadrupled again until either +
-the ship leaves the board, or a velocity +
-greater than 256"/turn is achieved. At this +
-point, the ship is assumed to have entered+
 hyperspace. hyperspace.
  
 +Likewise, a ship exits hyperspace at a velocity greater than 64" a turn (at the start of its movement phase, so it moves 64" that turn). It's velocity is quartered every turn until it reaches the velocity the ship had when it entered hyperspace. For ships coming in off the board, this is basically anything the controlling player decides before play.
  
 +A ship may be assumed to come out of hyperspace off the board, decelerating and only coming onto the board when a low velocity has been reached. The enemy fleet will be aware of any ships coming out of hyperspace this way though, and will now its speed and rough location.
  
-Likewise, a ship exits hyperspace at a velocity +Ships cannot change facing while engaging hyperdrives. A ship may use hyperdrives to move rapidly across the battle area, engaging them for a single turn only. A ship cannot make a second jump within three turns of coming out of the previous, and weapon systems may not be fired, or fighters launched or recovered, while 
-greater than 64" a turn (at the start of its +accelerating into, or decelerating out of, hyperspace. Fighters equipped with hyperdrives only have enough energy for two jumps.
-movement phase, so it moves 64" that turn). +
-It's velocity is quartered every turn until it +
-reaches the velocity the ship had when it entered +
-hyperspace. For ships coming in off the board, +
-this is basically anything the controlling +
-player decides before play. +
- +
- +
- +
-A ship may be assumed to come out of hyperspace +
-off the board, decelerating and only coming +
-onto the board when a low velocity has been +
-reached. The enemy fleet will be aware of any +
-ships coming out of hyperspace this way though, +
-and will now its speed and rough location. +
- +
- +
- +
-Ships cannot change facing while engaging +
-hyperdrives. A ship may use hyperdrives to +
-move rapidly across the battle area, engaging +
-them for a single turn only. A ship cannot +
-make a second jump within three turns of coming +
-out of the previous, and weapon systems may not +
-be fired, or fighters launched or recovered, while +
-accelerating into, or decelerating out of, +
-hyperspace. Fighters equipped with hyperdrives +
-only have enough energy for two jumps. +
- +
  
 ====== Ship Designs ====== ====== Ship Designs ======
- 
  
 ===== The Empire ===== ===== The Empire =====
  
 +==== Imperial Class Star Destroyer (Mass 4,000; Points ~50,000) ====
  
-==== Imperial Class Star Destroyer ====+[[this>_media/ft/starwars/designs/imperial.gif|{{:ft:starwars:images:imperial.gif?nolink}}]]
  
 +This is a really silly ship design, basically because it is just so damn big. The Star Destroyer though is designed to be a fleet in itself, with massive amounts of firepower, and large numbers of fighters.
  
- +A less well known role for the ISD is in planetary assault - a single star destroyer is capable of reducing entire civilisations to slag. For this reason, I've given it large numbers of ortillery systems, as well as drop ships. Also included in the design are minesweeper systems, since these will also be useful when attacking
-[[designs/imperial.gif|]] -  +
- +
- +
- +
-4,000 +
- +
- +
- +
-50,000 (est) +
- +
- +
- +
- +
-This is a really silly ship design, basically +
-because it is just so damn big. The Star +
-Destroyer though is designed to be a fleet in +
-itself, with massive amounts of firepower, and +
-large numbers of fighters. +
- +
- +
- +
-A less well known role for the ISD is in +
-planetary assault - a single star destroyer is +
-capable of reducing entire civilisations to slag. +
-For this reason, I've given it large numbers of +
-ortillery systems, as well as drop ships. Also +
-included in the design are minesweeper systems, +
-since these will also be useful when attacking+
 well defended planets. well defended planets.
  
 +If you add up the mass of all the systems, you'll find that they don't fill the total available mass of the ship. What isn't noted on the designs are the 9,700 troops, the workshops,the factories, the training rooms, entertainment complexes, the six years of supplies, the 40,000 crew etc etc. These things are cities in space. They can't afford to devote their entire mass to military systems.
  
 +==== Imperial Class Star Destroyer II (Mass 4,000; Points ~50,000) ====
  
-If you add up the mass of all the systems, you'll +[[this>_media/ft/starwars/designs/imperial2.gif|{{:ft:starwars:images:imperial.gif?nolink}}]]
-find that they don't fill the total available mass +
-of the ship. What isn't noted on the designs are +
-the 9,700 troops, the workshops,the factories, +
-the training rooms, entertainment complexes, the +
-six years of supplies, the 40,000 crew etc etc. +
-These things are cities in spaceThey can'+
-afford to devote their entire mass to military +
-systems.+
  
- +The Imperial II is an upgraded version of the older Imperial I. It has significantly improved firepower for ship to ship combat, at the expense of ground assault systems. The SW:RPG rules merely list the Imperial II as being better, but since both ships are the same size, upgrading B batteries to A and AA in Full Thrust means
- +
-==== Imperial Class Star Destroyer II ==== +
- +
- +
- +
-[[designs/imperial2.gif|]] -  +
- +
- +
- +
-4,000 +
- +
- +
- +
-50,000 (est) +
- +
- +
- +
- +
-The Imperial II is an upgraded version of the +
-older Imperial I. It has significantly improved +
-firepower for ship to ship combat, at the expense +
-of ground assault systems. The SW:RPG rules +
-merely list the Imperial II as being better, but +
-since both ships are the same size, upgrading B +
-batteries to A and AA in Full Thrust means+
 something has to go. something has to go.
  
 +==== Victory Class Star Destroyer (Mass 1,600; Points ~10,000) ====
  
 +[[this>_media/ft/starwars/designs/victory.gif|{{:ft:starwars:images:victory.gif?nolink}}]]
  
-==== Victory Class Star Destroyer ==== +The Victory class of star destroyers are much older designs than the Imperial class, dating back to the time of the Clone Wars. They are considerably smaller (900m in length), though they still can be a force to be reckoned with. They were originally designed as planetary assault and defence platforms, and are ill-suited to space combat. They do have the ability to enter the upper atmosphere, and deliver an awesome barrage of highly accurate destructive energy at any planetary target. Their original design assumed they would carry space-to-ground missiles, but they are capable of carrying any of the standard missile configurations.
- +
- +
- +
-[[designs/victory.gif|]] -  +
- +
- +
- +
-1,600 +
- +
- +
- +
-10,000 (est) +
- +
- +
- +
- +
-The Victory class of star destroyers are much +
-older designs than the Imperial class, dating +
-back to the time of the Clone Wars. They are +
-considerably smaller (900m in length), though +
-they still can be a force to be reckoned with. +
-They were originally designed as planetary +
-assault and defence platforms, and are ill-suited +
-to space combat. They do have the ability to enter +
-the upper atmosphere, and deliver an awesome +
-barrage of highly accurate destructive energy at +
-any planetary target. Their original design +
-assumed they would carry space-to-ground +
-missiles, but they are capable of carrying any +
-of the standard missile configurations+
- +
- +
- +
-==== Victory Class Star Destroyer II ==== +
- +
- +
- +
-[[designs/victory2.gif|]] -  +
- +
- +
- +
-1,600 +
- +
- +
- +
-10,000 (est) +
- +
- +
- +
- +
-Right at the end of the Clone Wars, the +
-Victory Class Star Destroyer was redesigned into +
-the Victory II. It is more suited to space combat +
-than its predecessor, having more powerful drive +
-systems, and longer ranged weapon systems. In its +
-conversion, it lost its formidable array of +
-missile systems, but the Emperor wanted the +
-Victory II to be able to serve as a long range +
-patrol vessel. Given such a mission profile, +
-where it would be unable to resupply its missile +
-tubes for a considerable time, they were dropped +
-in favour of reusable systems.+
  
 +==== Victory Class Star Destroyer II (Mass 1,600; Points ~ 10,000) ====
  
 +[[this>_media/ft/starwars/designs/victory2.gif|{{:ft:starwars:images:victory.gif?nolink}}]]
  
 +Right at the end of the Clone Wars, the Victory Class Star Destroyer was redesigned into the Victory II. It is more suited to space combat than its predecessor, having more powerful drive systems, and longer ranged weapon systems. In its conversion, it lost its formidable array of missile systems, but the Emperor wanted the Victory II to be able to serve as a long range patrol vessel. Given such a mission profile, where it would be unable to resupply its missile tubes for a considerable time, they were dropped in favour of reusable systems.
  
  
ft/starwars/index.1252857409.txt.gz · Last modified: 2012/12/29 00:31 (external edit)