magnimar:movement
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magnimar:movement [2019/02/09 12:26] – sam | magnimar:movement [2019/04/24 21:54] (current) – sam | ||
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Adding some extra options for flying movement, to allow faster movement when descending. | Adding some extra options for flying movement, to allow faster movement when descending. | ||
- | ^ Flying maneuver | + | ==== Falling Speed ==== |
- | | Move less than half speed and remain flying | + | |
- | | Hover | 15 | | + | |
- | | Turn greater than 45° by spending 5 feet of movement | 15 | | + | |
- | | Turn 180° by spending 10 feet of movement | + | |
- | | Fly up at a greater than 45° angle | 20 | | + | |
- | | Make a triple move when plummeting | + | |
- | | Make a quadruple move when plummeting | + | |
- | | Make a triple move when descending | + | |
- | | Make a triple move on level flight | + | |
- | | Make a quadruple move when descending | + | |
- | * If this is attempted two rounds in a row, difficulty increases by +5 each round and become // | + | A falling creature moves vertically downwards at a speed of 600ft in the first round, and 2,000ft in subsequent rounds. |
- | //Descending// means descending at more than a 45° angle. The following round, it is DC 10 to move less than full speed, DC 20 to move less than half speed and DC 30 to hover. | + | Once you begin falling, it's a //Fly// DC 10 check to recover, but you are considered |
- | // | + | ==== Vertical Movement ==== |
- | If you hit the ground because you were unable to pull out of a triple or quadruple speed descent or plummet, then you cannot make a fly check to negate the damage. | + | === Descent === |
- | If you fail to plummet or descend | + | When flying, for every 5ft you descend you can move an extra 5ft horizontally |
- | === Example | + | === Ascent |
- | An //Old White Dragon// has a fly speed of 200ft with a //Fly// skill of +12. It is 800ft above its prey, and decides to plummet directly down to it. It makes a DC 20 plummet check, so drops 600ft, leaving it 200ft up. | + | For every 5ft you ascend, you must also move 5ft horizontally. This costs 10ft of movement. |
- | The following round, it tries to pull up. To come to a stop on the ground is a single | + | If you want to avoid the 5ft of horizontal movement when ascending, you must make a //Fly// check DC 20, but it still costs you 10ft of movement. You only make one check per round, at the point you first want to avoid the horizontal movement. If you fail by 5 or more, you fall 600ft if it's in your first move action, or 300ft if it's part of your second |
+ | |||
+ | ==== Skill Checks ==== | ||
+ | |||
+ | ^ Flying maneuver | ||
+ | | Move less than half speed and remain flying | ||
+ | | Hover | 15 | | ||
+ | | Turn greater than 45° by spending 5 feet of movement | 15 | | ||
+ | | Turn 180° by spending 10 feet of movement | ||
+ | | Fly up at a greater than 45° angle | 20 | | ||
magnimar/movement.txt · Last modified: 2019/04/24 21:54 by sam