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magnimar:movement [2019/02/09 12:26] sammagnimar:movement [2019/04/24 21:54] (current) sam
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 Adding some extra options for flying movement, to allow faster movement when descending. Adding some extra options for flying movement, to allow faster movement when descending.
  
-^ Flying maneuver                                      ^ Fly DC ^ +==== Falling Speed ====
-| Move less than half speed and remain flying          | 10  | +
-| Hover                                                | 15  | +
-| Turn greater than 45° by spending 5 feet of movement | 15  | +
-| Turn 180° by spending 10 feet of movement            | 20  | +
-| Fly up at a greater than 45° angle                   | 20  | +
-| Make a triple move when plummeting                   | 20  | +
-| Make a quadruple move when plummeting                | 30  | +
-| Make a triple move when descending                   | 30  | +
-| Make a triple move on level flight                   | 40* | +
-| Make a quadruple move when descending                | 40* |+
  
-* If this is attempted two rounds in row, difficulty increases by +5 each round and become //fatigued// if fail+A falling creature moves vertically downwards at speed of 600ft in the first roundand 2,000ft in subsequent rounds.
  
-//Descending// means descending at more than a 45° angle. The following round, it is DC 10 to move less than full speedDC 20 to move less than half speed and DC 30 to hover.+Once you begin falling, it's a //Fly// DC 10 check to recoverbut you are considered to have been //plummeting// at high speed the previous round (see below).
  
-//Plummeting// means descending directly down, no more than 5' horizontal movement per 30' of vertical movement. The following round, it is DC 10 to move less than a double move, DC 20 to move less than full speed, DC 30 for less than half speed and DC 40 to hover. Add +10 to the DC if movement is not a //descent//.+==== Vertical Movement ====
  
-If you hit the ground because you were unable to pull out of a triple or quadruple speed descent or plummet, then you cannot make a fly check to negate the damage.+=== Descent ===
  
-If you fail to plummet or descend at a faster rate, then you move at the maximum speed that your fly check allowed. You cannot use flyby attack when moving at triple or quadruple speed, but you can charge.+When flying, for every 5ft you descend you can move an extra 5ft horizontally or downwards for free.
  
-=== Example ===+=== Ascent ===
  
-An //Old White Dragon// has a fly speed of 200ft with a //Fly// skill of +12. It is 800ft above its preyand decides to plummet directly down to itIt makes a DC 20 plummet check, so drops 600ft, leaving it 200ft up.+For every 5ft you ascendyou must also move 5ft horizontallyThis costs 10ft of movement.
  
-The following round, it tries to pull upTo come to a stop on the ground is a single move of 200ftwhich is less than a double move so requires a DC 10 fly check (which it will make automatically).+If you want to avoid the 5ft of horizontal movement when ascending, you must make a //Fly// check DC 20but it still costs you 10ft of movementYou only make one check per round, at the point you first want to avoid the horizontal movement. If you fail by 5 or more, you fall 600ft if it's in your first move actionor 300ft if it's part of your second move action. 
 + 
 +==== Skill Checks ==== 
 + 
 +^ Flying maneuver                                      ^ Fly DC 
 +| Move less than half speed and remain flying          | 10  | 
 +| Hover                                                | 15  | 
 +| Turn greater than 45° by spending 5 feet of movement | 15  | 
 +| Turn 180° by spending 10 feet of movement            | 20  | 
 +| Fly up at a greater than 45° angle                   | 20  |
  
  
magnimar/movement.txt · Last modified: 2019/04/24 21:54 by sam