User Tools

Site Tools


traveller:goldenage:tech:spacecraft_options

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
traveller:goldenage:tech:spacecraft_options [2021/07/24 09:59] samtraveller:goldenage:tech:spacecraft_options [2021/08/14 21:45] (current) sam
Line 2: Line 2:
  
 Some updated/modified/expanded options for starships for Mongoose 2nd. Some updated/modified/expanded options for starships for Mongoose 2nd.
 +
 +
 +==== Bridges ====
 +
 +What does a bridge actually do? As well as a place for the captain to sit, they provide some free operator positions which may be used for either sensor operators or gunners.
 +
 +^ Size of ship ^ Size of Bridge ^ Operators ^
 +| 50 tons or less  | 3 tons  | - |
 +| 51-99 tons       | 6 tons  | - |
 +| 100-200 tons     | 10 tons | - |
 +| 201-1,000 tons   | 20 tons | 1 |
 +| 1,001-2,000 tons | 40 tons | 2 |
 +| 2,000 tons +     | 60 tons | 4 |
 +
 +Positions must be designated as gunnery or sensor operator at time of design, but by default they are sensor operator positions.
 +
  
 ==== Fuel Processors ==== ==== Fuel Processors ====
Line 10: Line 26:
 | 13 | 50    | 4     | Cr150K  | | 13 | 50    | 4     | Cr150K  |
 | 15 | 80    | 8     | Cr200K  | | 15 | 80    | 8     | Cr200K  |
- 
  
 ==== Fuel Scoops ==== ==== Fuel Scoops ====
Line 27: Line 42:
   * -5: Loose control   * -5: Loose control
  
-On loosing control, the ship begins to descend further into the atmosphere. Roll again, on an 8+ the pilot manages regain control. On less than 6, the ship takes 1d6 damage per point below 6. Keep on rolling until you get 8+. You get to keep the DM used for the initial roll.+On loosing control, the ship begins to descend further into the atmosphere. Roll again, on an 8+ the pilot manages to regain control. On less than 6, the ship takes 1d6 damage per point below 6. Keep on rolling until you get 8+. You get to keep the DM used for the initial roll. A fully streamlined ship gains +1. 
 + 
 +If the ship is 1000t or more, damage is x3, if 10,000t or more x10, if 100,000t or more, x30. Armour comes off the damage before the multiplier. 
 + 
 +=== Pumping Water === 
 + 
 +To pump water from a nearby fresh water source requires INT + Mechanic 6+, takes 1d6 hours to set up all the hoses correctly. If salt water, than -2 DM to the check. On failure, can opt to risk impurities in the fuel which will give DM to jump check for each point of effect, or can simply try again. 
 + 
 +Once connected, gain 5% of ship mass in fuel each hour. 
 + 
 +It takes an hour to disconnect the pumps (or a minute to leave them behind). 
 + 
 +Processing can start once pumping is complete. 
 + 
 +=== Pumping Water Ice === 
 + 
 +Similar to water, but difficulty and rate of refuelling depends on the temperature.  
 + 
 +^ Temperature ^ INT + Mechanics ^ Fuel Rate  ^ 
 +| 200K+       | 10+             | 5%/2 hours | 
 +| 100K+       | 12+             | 5%/3 hours | 
 +| < 100K      | 14+             | 5%/4 hours | 
  
-If the ship is 1000t or more, damage is x3, if 10,000t or more x10, if 100,000t or more, x30. Armour comes off the damage.+===== Advanced Technology =====
  
 +Reduced crew requirements needs an advantage. It is one advantage to reduce the crew required by a system by two thirds. This normally only applies to drives and power plants.
  
traveller/goldenage/tech/spacecraft_options.1627120756.txt.gz · Last modified: 2021/07/24 09:59 by sam