ft:scenarios:asteroid_hunt
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ft:scenarios:asteroid_hunt [2022/12/04 17:15] – created sam | ft:scenarios:asteroid_hunt [2022/12/25 10:32] (current) – sam | ||
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* 6 asteroid markers are placed randomly in the centre of the table, over an area 18" in diameter. | * 6 asteroid markers are placed randomly in the centre of the table, over an area 18" in diameter. | ||
- | * Each is secretly given one of three designations - 0pt, 1pt or 3pts. | + | * Each is secretly given one of four designations - 0pt, 1pt, 3pts or Mine. |
* Fleets deploy equidistant from the asteroids. | * Fleets deploy equidistant from the asteroids. | ||
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* An attack that goes through a cluster has to make a roll to succeed. For each FireCon used, roll a d6. On 4+ the attack can proceed as usual. Otherwise the attack is wasted. | * An attack that goes through a cluster has to make a roll to succeed. For each FireCon used, roll a d6. On 4+ the attack can proceed as usual. Otherwise the attack is wasted. | ||
* An escort class vessel can park itself within a cluster. It can only be targeted from within 3" of the cluster. | * An escort class vessel can park itself within a cluster. It can only be targeted from within 3" of the cluster. | ||
+ | * If a ship moves through a cluster, roll 1D6. If the roll is less than the current velocity of the ship, then it takes a number of D6 damage equal to what was rolled. If a ship ends its movement within a cluster, the check is made as it leaves. This allows a ship to come to a complete stop within a cluster if it's capable. | ||
+ | * A FireCon can be used to scan a cluster, but only at short range. Within the cluster, success is automatic. Within 1", success is on 3+, within 3" success is on 5+. On success, the player can look to see the value of the cluster. | ||
==== End Game ==== | ==== End Game ==== |
ft/scenarios/asteroid_hunt.1670174125.txt.gz · Last modified: 2022/12/04 17:15 by sam