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The material on this site is owned by Samuel Penn, and any queries should be directed there. Most of the material on this site is licensed under CC-BY-SA.


Gaming and other Nonsense

Welcome to a collection of random pages about tabletop roleplaying and wargames, with a bit of science fiction thrown in for good measure. It contains campaign notes and chronicles for various games I've run and played it, design notes for game systems, and designs for armies and characters. Since some of the material dates back over 20 years, the style may be inconsistent.

Though there is material here for both Dungeons and Dragons and Pathfinder, it also includes Ars Magica, Traveller, Star Wars, Legend of the Five Rings, Pendragon, as well as various home brewed game systems.

Frequent updates on the games I'm currently playing can be found on my blog.

Campaigns Roleplaying Wargaming

Most of the content on here is entirely original. Some of it is based on material published by other people - e.g., game content for published RPGs or Wargames.

News and Updates

The Sinking City

I've started putting down thoughts for a new fantasy campaign, currently titled The Sinking City. There is a full blog article available for initial details. I plan on using this with my high fantasy version of YAGS, which requires that I finish writing the magic system for that.

Other notes are also available for now over on the Eyressia page on this site, and I've added a link in the sidebar as well.

2019/07/19 21:23 · sam

The Spires of Xin-Shalast

I've started running the final chapter of my Rise of the Runelords campaign, Spires of Xin-Shalast. As part of this, I've started a GM's commentary on the campaign over on my NotASnark blog. It won't contain spoilers for what's coming, but will contain information about plot points that have happened so far.

This campaign will take the characters up to 17th level, which is the highest we've been so far in Pathfinder. I've got ideas though for how to take things beyond this if the players want to continue on to higher levels.

Also on that blog are player accounts of Serpent's Skull and Strange Aeons campaigns, along with everything else I play (such as Delta Green).

2019/05/04 09:11 · sam


With the coming demise of Google+, which is where most of my public posting has been done for the last eight years, I have created a new site dedicated to blog posts. This can be found at This site will continue to be used to publish articles and information, but my usual G+ activity will be moved to the new site.

2019/03/25 11:23 · sam

Gaming Plans for 2019

For the coming year, I'm hoping to finish at least one Pathfinder Adventure Path, and also to get in some science fiction gaming with Eclipse Phase.

On the initial front, I'm going to bring my Roll20 based game of Pathfinder to a pause. I was hoping to get it completed before the Christmas break, but various social events prevented that. There's possibly one, maybe two sessions of that before it comes to a good break point. Pausing that will allow me to take a break from GMing for a bit. Whether we fill that time slot with something else (last time we did some Delta Green) I don't know.

For our weekly tabletop session there will be more of our Strange Aeons game. When that pauses, possibly in March, I'll pick up on Rise of the Runelords for the last time, and finish off chapter 6 The Spires of Xin-Shalast. That will be the first adventure path that any of our groups have completed. It's taken about 5 years to get to this point, so it'll be good to reach completion. I've started looking at prepping it now, since there's a chunk of it which is pretty lightly detailed, and I want to flesh it out a bit.

After that, I'd like to run some science fiction, and I have Eclipse Phase in mind. I'm currently toying with some adventure ideas, and I've been reading through the 2nd edition rules. Hopefully the new edition will be complete in time for me to run a game based on them. I really like the background to Eclipse Phase, but the rules felt clunky and over complicated (says the Pathfinder player). Possibly this will get done during the Summer.

There's been some discussion about what people want to do next in our groups, and I'm tempted to run the Iron Gods adventure path much later in the year. Basically, it's Pathfinder fantasy with robots and laser guns. If it works, it could be a lot of fun.

Other than that, we'll be continuing Serpent's Skull during our monthly sessions. That is currently in the fifth chapter, so maybe we'll get to finish that next year.

2019/01/01 15:05 · sam

Gaming in 2018

2018 was a fairly predictable year for us as far as gaming has been concerned, given that most of it seems to have involved Pathfinder. We have had four Pathfinder games on the go over the course of the year, two which I've run and two which I've played in.

First, there's been my City of Monuments game on Roll20, which has been a relatively low powered Pathfinder game set in the city of Magnimar. Being city based, the game has been a lot more socially focused, with actions having potential repercussions on how the group are viewed in the city, and sometimes getting into trouble with the law because they can't just kick down doors and investigate in traditional murder-hobo fashion.

I also ran the fifth chapter of Rise of the Runelords - Sins of the Saviors. Though this was probably the most dungeon crawl-like of this adventure path, it went quite well, though I learned that getting and painting miniatures for all the creatures is a lot more expensive and time consuming that I'd expected. This path started in 2014, and I'm hoping to finish it next year.

At the beginning of the year I tried something different - a one shot adventure set in 1920s Europe using D6 Adventure. The group were a bunch of German (pre-Nazi) secret service agents, tracking down a defecting spy on a very pulp adventure that took them across to Indonesia, with a bit of the supernatural thrown in for good measure. It worked quite well, but the characters seemed a bit overpowered for my tastes, so if I were to run it again, I'd look at either dropping the power level, or upping the opposition.

In terms of what I've played, we also tried Delta Green on Roll20. There was far less need for tactical combat maps compared to Pathfinder (no real surprise there), and it worked quite well and was a lot of fun. The GM made heavy use of real places, and allowed us to use Wikipedia and Google Maps to do some research into things (after all, the game was set in the modern day). We ended up on Devil's Tower, dealing with strange other world entities. Much as you'd expect.

On the Pathfinder front, there was further continuation of Serpent's Skull and Strange Aeons. The former has been our monthly tabletop game, that has been going on almost as long as Rise of the Runelords. We just completed session 52, and are in the fifth chapter of this. It has a relatively standard party of Ranger, Barbarian, Rogue, Cleric and Wizard.

Strange Aeons is the Cthulhu-themed adventure path, which has a different feel to it. My other half is running this, and is a big Cthulhu fan (she also ran the Delta-Green game), so there's a lot more background and detail going on than is probably in the base adventure. This is also an unusual game for us in that we don't have any 'core' characters - I have a Spiritualist, then there's an Inquisitor, a Shaman and an Arcane Archer (probably the most standard character of the group). We did also have a Swashbuckler, but the player for that left to wander the world (seriously).

Finally, we also played the 2d20 version of Conan. This is quite good fun, though definitely leans on the heroic side of fantasy rather than gritty. I like some of the mechanics, and we seem to be able to make good use of the momentum rules - my overpowered warrior can generally generate plenty of momentum for the rest of the group to be able to use. This has been a game we've tended to play in between other games, which has given a break from the various adventure paths.

So 2018 has been a year of mostly standard games, with a lot of Pathfinder. I'm not a huge fan of the D&D systems, but it's something we all know, and I think it's the best implementation I've played. There's definitely a lot of options available which makes it fresh, but can also make it a bit overwhelming at times. I'm also not sure that adventure paths are meant to take 5 years to complete, or whether that's just because we tend to chop and change between systems and campaigns several times a year.

With three regular games ongoing though (one weekly on Roll20, one monthly tabletop, and one weekly tabletop) it's been a relatively full year of gaming.

2018/12/31 11:29 · sam
index.txt ยท Last modified: 2019/08/26 14:44 by sam