Gaming and other Nonsense
“Just the place for a Snark!”
Welcome to a collection of random pages about tabletop roleplaying and wargames, with a bit of science fiction thrown in for good measure. It contains campaign notes and chronicles for various games I've run and played it, design notes for game systems, and designs for armies and characters. Since some of the material dates back almost 30 years, the style may be inconsistent.
Though there is material here for both Dungeons and Dragons and Pathfinder, it also includes Ars Magica, Traveller, Star Wars, Legend of the Five Rings, Pendragon, as well as various home brewed game systems.
Frequent updates on the games I'm currently playing can be found on my blog.
Most of the content on here is entirely original. Some of it is based on material published by other people - e.g., game content for published RPGs or Wargames.
For the Snark was a Boojum, you see.
News and Updates
I've finally taken the plunge, and have published my first real product, A Travellers' Dozen. This is a collection of twelve NPCs for Mongoose Traveller, together with story hooks to work them into your campaign. It's available on DrivethruRPG as pay-as-you-want. They've already appeared on this website, but have been edited and expanded for the final product.
A Travellers' Dozen includes a dozen NPC Travellers for use with Mongoose Traveller 2nd edition. Each character includes a portrait, background and 6 story hooks to provide ideas on how they may be used in a campaign.
Also included are four organisations which have connections to these characters: Intuitive Biomedics, Paternity Inc, Sag Mekilure and Tobia Uncovered! Each has a full description and a set of story hooks to include them in your campaign.
Finally, those characters which obtained a ship as part of their background has their ship detailed at the end of the book, along with information on the rest of the crew.
Though all of these are based in the Reft and Trojan Reach sectors, they could be easily moved to a more stuiable location for your own Traveller campaign.
In total, it includes:
- 12 main characters
- 50 supporting characters
- 4 organisations
- 6 ships and crew
- 96 story hooks
Also included are image files which include portraits and VTT tokens for each character, logos for each of the organisations and images and tokens for each of the ships. These can be used in a VTT or simply provided as handouts to players.
So 2020 is finally over, so time for a look back at the games we played over the last 12 months.
Given the amount of Traveller I've been running recently, I've completely restructured my Traveller pages. This may result in some broken links, but the content is still around - just moved. Previously the content focused on ideas for my 'Traveller-like' campaign. These have now been moved to my YAGS rules site where they can be unambiguously centred around my YAGS rules.
The content here is focusing on actual Traveller, mostly Mongoose Traveller 2nd Edition and focused on the Third Imperium during the Golden Age, which is when my campaigns are set.
A few weeks ago I started running a Mongoose 2nd Edition Traveller game on Roll20. It's set in 1105, in Reft Sector, in the Islands cluster, and involves the players locating and trying to recover a ship left behind by a failed Imperium intelligence mission. I'm putting some background notes and various resources on this site for future reference and general use.
Sessions are being blogged about on a weekly basis.
I'm also playing in a Zweihänder game.
I've had some free time recently, some of which I'm been putting into watching YouTube videos on how to use Blender. It's a very complete 3D modelling package, but also quite complicated to learn how to use.
However, I've started to figure out the basics, and in the process have started working on some 3D models of various spacecraft designs for my various SciFi RPG initiatives. I'm very much at beginner level at the moment though, so anything I produce is very basic. I'm making everything I do available under open source licenses, and available on GitLab.
I've also tried some crude scenes as well, though drawing natural stuff is a lot harder than engineered objects. Hopefully things will improve over the coming year, and I may try using it for fantasy related things as well (such as buildings and ruins).