The Law represents the city guards, politicians and general powers-that-be of Magnimar (though the Aristocracy is a different, sometimes overlapping, group). It also represents the Church of Abadar. Some powerful groups will have their own distinct faction rating, this one applies to those that follow the Mayor, the Justices, the City Guard and the Church of Abadar.
|1||1||A pint and a chat. Get a +5 circumstance bonus on a gather information check with members of the law. Spending an hour asking them about a particular subject.|
|2||1||A cry for help. The watch are there when you need them. If you cry for help, 1d3+1 members of the City Watch will turn up in 2d4, 2d6 or 2d8 rounds depending on the quality of the neighbourhood and help you with your current situation (as long as it looks legal).|
|3||1+||Fines are for other people. Get out of paying a fine. 1 PP per 250gp.|
|4||—||You can probably trust me. +2 circumstance bonus on social skill checks with representatives of the law.|
magnimar/factions/the_law.txt · Last modified: 2017/09/15 18:23 by sam