This is an old revision of the document!
Colonial Militia Infantry
Most off world colonies consist of less than a million colonists, normally spread out over a wide area in small townships. Many have less than a thousand colonists. Maintaining a proper standing army in these cases is not possible or needed, but most worlds have a partially trained militia force.
Most colony worlds will form their own militia to defend against raiders, criminals and enemy governments. They tend to be poorly equipped and trained, but can force attackers to think twice about their chances of making a quick profit through a raid.
Militia rarely have any organisation above the squad level, so lack a platoon commander who can delegate actions. A force may consist of one or more squads of 10 men.
Unit Quality
Unit quality tends to vary widely, but they are generally poorly trained with little in the way of actual battlefield experience.
Veteran Squad (x1 - x2)
Infantry Squad (x4)
Snipers (x2)
Squad Data Card
STARGRUNT II - SQUAD DATA CARD | |||
---|---|---|---|
Squad Type | FSE Legionnaire Infantry Squad | ||
Squad Size | 8 | Armour | D6 (Light) |
Mobility | D6 (Regular) | Sensors | D8 (Enhanced) |
Small Arms Type | FirePower | Impact | |
Gauss Assault Rifle | 2 | D12 | |
Support Weapons | FirePower | Impact | |
Gauss Machine Gun (SAW) | D10 | D12 | |
GMS/P (Enhanced D8) x3 | D8 | D12 | |
Gauss Rifle (Sniper) | D8 | D12* |
Rarely, a platoon may be supported by heavy armour.