The Usual Suspects
The Bluecoats grab someone in the periphery of your crew. One player volunteers a friend of vice purveyor as the person most likely to be taken.
Make a fortune roll to see if they resist questioning (1-3: +2 Heat, 4-5: level 2 harm), or pay the Bluecoats 1 Coin.
chronicles/hand_that_is_rising/the_usual_suspects.txt · Last modified: 2020/02/27 21:50 by sam